Areodon Posted January 18, 2014 Report Share Posted January 18, 2014 All class unique abilities are overpowered like : blink , shadow, grip, .... Quote Link to comment Share on other sites More sharing options...
Theoryexpert Posted January 18, 2014 Report Share Posted January 18, 2014 If you meant bolt escape, shadow cloak, and fiery grip then I agree. I don't think they are overpowered, but I do think that they are class defining pvp abilities that anyone would be foolish to leave out of a pvp build. Quote Link to comment Share on other sites More sharing options...
Eol Posted January 18, 2014 Report Share Posted January 18, 2014 In games with pvp its good to have some definitions. Skills you use effectively are 'balanced'. Skills your enemy uses effectively are 'overpowered'. 2 Quote Link to comment Share on other sites More sharing options...
Asyrsk Posted January 19, 2014 Report Share Posted January 19, 2014 Here are a couple builds I have been working on. Feedback is much appreciated! Both are Altmer DK duo PvP with healing Templar Build 1:Weps: 2hand/Sword and ShieldArmor: 5H/2M 2handCleaveFiery BreathObsidian ShieldImmovableMolten WeaponsDragon Leap Sword and ShieldAsh CloudInhaleStonefistFiery GripDefensive PostureDragonknight Standard Build 2Weps: 2hand/Sword and ShieldArmor: Undecided mix of H/M 2handSearing StrikeUppercutCritical ChargeLava WhipMolten WeaponsDragon Leap Sword and ShieldAsh CloudObsidian ShieldStonefistFiery GripImmovableDragonknight Standard Both builds are pretty similar with the main differences being build 1 aims to have a little more AE with Cleave and Fiery Breath, where build 2 goes for the sick nasty single target damage of Searing Strike -> Uppercut -> Critical Charge -> Lava Whip -> Power Attack Quote Link to comment Share on other sites More sharing options...
Theoryexpert Posted January 24, 2014 Report Share Posted January 24, 2014 The best role of a Dragon Knight in PVP is going to be a group buffing, zone controlling and disrupting, pvp tank. Some people call this a bruiser. You wont have the high damage of a sorcerror or nightblade, or the healing of a templar, but you will be invaluable to you group by bringing several powerful group buffs, control zones with ash cloud and fiery grip, and be harder to kill then just about any other class as long as Magma Armor is available. This is probably the strongest class in large scale pvp where you can fiery grip people into your zone of control, and the rest of your team focus fires and instantly kills them. Class: Dragon Knight PVP Bruiser Race: Nord or Orc7 Heavy Armor2 Magicka30 Health17 Stamina Primary Bar Ash CloudFiery GripSearing StrikeFree Choice: Inferno, Critical Charge, Stonefist, Purge, Rapid maneuverImmovableMagma Armor Secondary Bar Momentum Critical Charge Free Choice: Purge, Reverse Slash or Dark Talons or Dragons Blood or Lava WhipFree Choice: Obsidian Shield, Rapid ManeuverMolten WeaponsDragon Knight Standard This build is incredibly good. You are extremely mana efficient and have complete control over where a fight takes place. Survivability is extremely good, as well as group buffs and aoe CC. In single combat you want to charge an enemy or stay put and then create a zone of control with ash field. Use fiery grip to make sure the enemy can not leave your zone of control. From here you searing strike them, switch to bar two and cast all of your self buffs. You force them to fight in your control zone doing moderate damage but taking very little in return. You easily win against most other builds. In group combat, you do the same thing, create a control zone and pull people into it. You can also searing strike multiple people and CC them with dark talons. If you ever get in trouble, just use magma armor, and rapid maneuver to adjust your positioning. This is a top tier pvp build with awesome zone control and survivability. Quote Link to comment Share on other sites More sharing options...
Areodon Posted January 24, 2014 Report Share Posted January 24, 2014 I like this one. Just i would instead critical charge on first loadout fit in stonefist. Quote Link to comment Share on other sites More sharing options...
watzzup Posted January 25, 2014 Report Share Posted January 25, 2014 This is not my build,but i am thinking about using it for pvp. Anyone have a reason why i shouldn't. Destruction Staff-Force shock-obsidian shield -Dragon blood,entrophy or maybe even lava whip for those teleporting guys-immovable: survival/before you switch bars-weakness to elements:for obvious reasonsDual wield or sword and board-Fiery Grip: so they cant run has a great morph that decrases their armor by 40%-Searing Strike :use after fiery grip/still sexy-Flurry/so also use after fiery grip or puncture-Ash cloud:survival at its finest-Hidden Blade or low slashI posted this here on iron request,but i cant decide whether or not to use DW or SS. Quote Link to comment Share on other sites More sharing options...
Theoryexpert Posted January 27, 2014 Report Share Posted January 27, 2014 This is not my build,but i am thinking about using it for pvp. Anyone have a reason why i shouldn't. Destruction Staff-Force shock-obsidian shield -Dragon blood,entrophy or maybe even lava whip for those teleporting guys-immovable: survival/before you switch bars-weakness to elements:for obvious reasonsDual wield or sword and board-Fiery Grip: so they cant run has a great morph that decrases their armor by 40%-Searing Strike :use after fiery grip/still sexy-Flurry/so also use after fiery grip or puncture-Ash cloud:survival at its finest-Hidden Blade or low slashI posted this here on iron request,but i cant decide whether or not to use DW or SS. You need to leave room for pvp skills like purge and rapid maneuver which will probably turn out to be essential in pvp. Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted January 27, 2014 Report Share Posted January 27, 2014 "Inferno [*]Cast Time: Instant / Self [*]Cost: 7 Magicka per Second [*]Deals 2 fire damage to nearby enemies every second."This means: Out of combat you can toogle this skill permanent on, because you will have a much higher Magicka Reg then 7 per second? Second Question: How far ist "nearby"? I asked, cause this could by a good permanent ooc spell (like magelight) to detect sneaking enemies. They will be surely reveal by the fire damage? Quote Link to comment Share on other sites More sharing options...
irons Posted January 27, 2014 Report Share Posted January 27, 2014 nearby normally means 4-5m which is the base range of melee skills Quote Link to comment Share on other sites More sharing options...
Guest Dracoboar Posted January 29, 2014 Report Share Posted January 29, 2014 Muscleman, On several occasions you have mentioned that dark elves are the best for your destro staff dk build. Yet when I look at the racial passives I believe high elves look clearly superior and have much better damage bonuses. Can you please explain what I am missing or why you think dark elves are better? Quote Link to comment Share on other sites More sharing options...
watzzup Posted January 29, 2014 Report Share Posted January 29, 2014 You need to leave room for pvp skills like purge and rapid maneuver which will probably turn out to be essential in pvp.So ill trade dragon blood for rapid maneuver . Quote Link to comment Share on other sites More sharing options...
ghost5689 Posted January 29, 2014 Report Share Posted January 29, 2014 "Inferno[*]Cast Time: Instant / Self[*]Cost: 7 Magicka per Second[*]Deals 2 fire damage to nearby enemies every second."This means: Out of combat you can toogle this skill permanent on, because you will have a much higher Magicka Reg then 7 per second? Second Question: How far ist "nearby"? I asked, cause this could by a good permanent ooc spell (like magelight) to detect sneaking enemies. They will be surely reveal by the fire damage? Is it possible to have more 7 mana regen a second! Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted January 29, 2014 Report Share Posted January 29, 2014 Is it possible to have more 7 mana regen a second!Thats fine, thank you ... so as a DK you dont need Magelight, when fighting a NB in melee, just Inferno on, and the NB can't vanish/cloak, because the damage will put him out of invisibility Quote Link to comment Share on other sites More sharing options...
Guest Furyton Posted January 30, 2014 Report Share Posted January 30, 2014 Show me some awesome builds!http://skillcalc.massyx.de/# Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted January 31, 2014 Report Share Posted January 31, 2014 What do you guys think of this PvP build, I pretty much took it from someone who posted in this thread on another page, but modified it a bit to (I think) be more functional.The goal is to be a good tanky damage dealer. Any anyone I find and be a powerful 1v1 PvP (or PvE as well I guess) build.DARK ELF DRAGONKNIGHT with 7 pieces HEAVY ARMOR:FIRE DESTRUCTION STAFF1. Weakness to Elements2. Fiery Grip3. Searing Strike4. Stonefist5. Inferno/Spiked Armor/other?SWORD AND SHIELD??1. Shield Charge2. Lava Whip3. Searing Strike4. Dragon Blood5. Inferno/Spiked Armor/other?Typical PvP Playstyle:You open the fight at range with weakness to elements and continue charging towards thetarget until your fiery grip is in range. You then use fiery grip to pull the enemy close to you, land a searing strike and then immediately use Stonefist to land a knockback. Once the target is knocked back (he should use his CC break here, and with it lose half his stamina) you switch to your sword and shield and shield charge into him followed by a quick lava whip. If he did not use his CC break earlier and does not have immunity he will be knocked down again. From here you maintain searing strike on the enemy while using basic melee attacks. Spiked armor and a CC could be used as alternate backup? Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted January 31, 2014 Report Share Posted January 31, 2014 This is to add to the build above: The Destruction staff bar is (you could say) the damage bar, while the sword an shield bar is obviously the more defensive bar. Could add something like puncture (I think would work well) or ash cloud to the S&S bar, or a pvp skill. I would probably add Dragon Knight Standard, and maybe Magma Armor as ultimates? Does anyone else think there needs to be more CC? Quote Link to comment Share on other sites More sharing options...
Guest Marvin Posted January 31, 2014 Report Share Posted January 31, 2014 What do you guys think of this PvP build, I pretty much took it from someone who posted in this thread on another page, but modified it a bit to (I think) be more functional.The goal is to be a good tanky damage dealer. Any anyone I find and be a powerful 1v1 PvP (or PvE as well I guess) build.DARK ELF DRAGONKNIGHT with 7 pieces HEAVY ARMOR:FIRE DESTRUCTION STAFF1. Weakness to Elements2. Fiery Grip3. Searing Strike4. Stonefist5. Inferno/Spiked Armor/other?SWORD AND SHIELD??1. Shield Charge2. Lava Whip3. Searing Strike4. Dragon Blood5. Inferno/Spiked Armor/other?Typical PvP Playstyle:You open the fight at range with weakness to elements and continue charging towards thetarget until your fiery grip is in range. You then use fiery grip to pull the enemy close to you, land a searing strike and then immediately use Stonefist to land a knockback. Once the target is knocked back (he should use his CC break here, and with it lose half his stamina) you switch to your sword and shield and shield charge into him followed by a quick lava whip. If he did not use his CC break earlier and does not have immunity he will be knocked down again. From here you maintain searing strike on the enemy while using basic melee attacks. Spiked armor and a CC could be used as alternate backup? No pvp build, without "Immovable" and "Purge" and maybe "Rapid Man."? All other builds are pve builds imho ... Quote Link to comment Share on other sites More sharing options...
PrioR Posted January 31, 2014 Report Share Posted January 31, 2014 http://eso.massyx.de/1ihQbG2 maybe switch Momentum and Reverse Slash Bar 1 is dmg Bar --> charge in, cause Terror Bar 2 is only support --> buff allies, pull enemys into killrange 7 HA, or a Mix of 5 HA + 2 other2hand25 health, 24 stamina Quote Link to comment Share on other sites More sharing options...
ryacual Posted February 2, 2014 Report Share Posted February 2, 2014 hi guys im thinking of trying a dk mage build. Im positive most of you will disagree because you guys hate to waste a single skill or resource point. but I still would appreciate some feedback and advice. this is for pve build to start im at a toss up between altmer and bretondestruction staff-meteor, destructive touch, force shock, impulse, searing strike, lava whip sword and shield- shield charge, power bash, low slash, fiery grip, molten weapons and highborn/dragonskin. I intend to use heavy armor and decided sword and board for additional armor and defense since I will be toe to toe very often.obviously I intend to stun/knockbacks and burninate with staff and if shit hits the fan I hope to not die as fast. Oh I have zero interest in healing people especially since ill be soloing a lot. do you guys think I need entropy for additional healing? Quote Link to comment Share on other sites More sharing options...
Theoryexpert Posted February 2, 2014 Report Share Posted February 2, 2014 build looks good to me but there are a few issues. You should have fiery grip on your destruction staff bar so that you can fiery grip people into your fire spell range. All of your spells besides force shock are melee range, so you need fiery grip on bar 1. Get rid of lava whip on bar 1 and add fiery grip. For bar 2, lose fiery grip and add lava whip. Now you can shield charge, then lava whip to knock them off balance. Good luck. Quote Link to comment Share on other sites More sharing options...
ryacual Posted February 2, 2014 Report Share Posted February 2, 2014 thanks for tip Quote Link to comment Share on other sites More sharing options...
tomo28 Posted February 7, 2014 Report Share Posted February 7, 2014 would a dark elf in heavy armour and DW swords be viable for a fiery DPS PVE build? Quote Link to comment Share on other sites More sharing options...
Rodyn Posted February 11, 2014 Report Share Posted February 11, 2014 Hello everyone. Could I get some constructive criticism on this build please? One Hand and Shield:1: Fiery Grip - Extended Chains2: Searing Strike - Unstable Flame3: Dragon Blood - Coagulated Blood4: PvE: Puncture - Ransack PvP: Immovable - Unstoppable5: Ash Cloud - ?Ultimate: Dragon Knight Standard - Standard of Might Restoration Staff:1: Blessing of Protection - ?2: Grand Healing - Illustrious Healing3: Obsidian Shield - ?4: Rapid Maneuver - Retreating Maneuver5: Purge - Efficient PurgeUltimate: Warhorn - Sturdy Horn I am planning on investing my attributes as follows:20 magicka20 health9 stamina P.S. ^^^ tomo28 - I'm sure there's a way (probably several) that setup could be viable for PvE! Quote Link to comment Share on other sites More sharing options...
Hans Posted February 12, 2014 Report Share Posted February 12, 2014 Did anybody test the molten weapon morph: Molten Armaments: +30% weapon critical for affected allies for 6 seconds. Does it give you 30% critical chance? Or does it increase your chance by 30%? Because in that case it would be only useful with med armor and a high crit chance. Lastly, "allies" does include the caster, right? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.