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#106
Hans

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I agree it is not that powerful.

Reasons:

 

1. There is no target dropping, as hard targeting is not necessary (although possible). You are still in the same place an get hit like before.

All you can do is "walk away" but you will eat those AoEs everybody will drop as soon as someone vanishes right before them.

 

2. that easily doubles your magicka cost for those skills. Maybe worth it, maybe worth more just to use said skills twice.

 

3. You clear one dot, have no idea which one, hav no real UI showing you which dots affect you and how much damage you take from them. Really many skills add at least a meager Dot.

 

4. +15% stamina regen is a joke (at least at lower levels, might change, might not...) 15% @lvl 10 was 1 stamina per scond while at hardcapped regen rate. While skills cost what...40? 50? stamina.

+armor and +spell ressi might be worth it but my biggest concern:

 

It is not about how good the cloak is in itself.

You have to compare it to every skill you did not take on your skillbar so you can have it OR you have to compare it to every other skill you could have cast with said magicka.



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#107
Guest

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I was thinking a LA/Dest staff combo could be viable.

 

It would give you Mark target+ weakness to elements+Haste.No/lo res with high attack rate.

 

The NB,Dest staff,and LA passives work well together.The LA passives keep costs low and regen high so you can keep this rotation up.

If this combo works play your NB like a FPS.



#108
Rally

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I was thinking a LA/Dest staff combo could be viable.

 

It would give you Mark target+ weakness to elements+Haste.No/lo res with high attack rate.

 

The NB,Dest staff,and LA passives work well together.The LA passives keep costs low and regen high so you can keep this rotation up.

If this combo works play your NB like a FPS.

 

And maybe u could use Force Shock to kite them a bit better and deal more dps



#109
Hans

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The LA passives keep costs low and regen high so you can keep this rotation up.

 

Sorry, but reducing spell cost by 7% and increasing a very meager magicka recovery by 14% will not let you keep up any rotation...



#110
Areodon

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Sorry, but reducing spell cost by 7% and increasing a very meager magicka recovery by 14% will not let you keep up any rotation...

 

If cost reduction and faster recovery is just part of resource scheme plan then it can take him right direction. Dont forget that weakness and haste are just enhancers of white hits. Obviously idea is to make high portion of damage with white hits. In that case white hits u may consider as rotation and in that perspective whole bild could be considered viable in regard to resources. All depends on what buttons he will press .-). 7 % cost reduction and 14 % of magica recovery is huge.  



#111
Hans

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7 % cost reduction and 14 % of magica recovery is huge.

It really is not. 7% cost reduction means you can cast 16 instead of 15 spells. 15% more recovery means what? @lvl 10 it was 1 magicka more per second. Thats one more spell per minute. Nope, not huge imo. Maybe at higher levels, we will see...

#112
CanisPanther

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It really is not. 7% cost reduction means you can cast 16 instead of 15 spells. 15% more recovery means what? @lvl 10 it was 1 magicka more per second. Thats one more spell per minute. Nope, not huge imo. Maybe at higher levels, we will see...

I've seen this argument a couple times in different threads about builds, but you're referencing a very low level. Nothing to do with endgame where enchants, gear bonus, mundus, food, potions, etc., where the bonuses actual could be phenomenal. Everyone knows percentages are better endgame, and flat numbers are terrific early game, not to say they can't be huge end game either. So although early game they might not be much, they'll still help.

#113
m3x1c4n7

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I was just wondering what peoples thoughts on Heavy armor Nightblades were... I posted a build i thought might be appropriate earlier.

 

I'd like to see what some other peoples build ideas are and their rationale for skill choices and/or play styles with this set up.

 

Is anyone else planning on playing this?



#114
ClikC

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Is anyone else planning on playing this?

I'll be damn well playing a sneaky dual wield heavy armoured nightblade assassin while leveling. Its how I play skyrim. I'm hoping with the game developers aiming to make this game playable the way people want to play it, that min-max/ cookie cutter builds will not leave individual/ unique builds completely unviable. I can except maybe not making top progression without compromising how I want to play, but creating an atmosphere where not playing a cookie cutter build will see you frowned apon or even kicked out of a group in say a dungeon environment would not be fitting with an Elder Scrolls game.Hopefully it will work something like this. Sure as a nightblade I can wear medium armour and my DPS will be the highest, but I'm squishy. With heavy armour I can get more uptime on mobs/ bosses. Or with light armour I can regen quicker for burst damage or heal myself.I think zenimax will be working hard to make many builds viable. And with the unique attribute points, wearing medium armour means you can attain more stam, but you have to invest heavily in health. With heavy armour you get more health, leaving greater investment in magika/ stamina more viable.Also with the crafting system, I hope that will also lower the gap, heavy armour with lots of stamina/ +damage trails worked into crafted armour sets of any type.I loved playing a DK on wow, my favorite build I ever had was Dual Wield Unholy (the greif I got for that build was unreal). The blizzard nerfed it and made it completely unviable. I'd play DW frost whenever I could, but frequently I'd have to swap my play style for raid progression. That was really the stepping stone for me quitting WOW over a year ago.Done want to break NDA but I did try out DW heavy armour on the NB on the recent beta. I was incredible limited on play time, only getting 6 hours in on the one day I could play. I felt playable, I didn't encounter any brickwalls, but I think I was in the wrong skill line. I'd have liked more time to craft some decent 1H weapons, and try out the other skill line.

#115
Theoryexpert

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Min Maxing has always made the best builds, in every RPG there is. This game will be no different. The only thing that might change are the mechanics of how to min max. A wide variety of builds will be playable, but only a few handful will be top tier.



#116
Areodon

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Min Maxing has always made the best builds, in every RPG there is. This game will be no different. The only thing that might change are the mechanics of how to min max. A wide variety of builds will be playable, but only a few handful will be top tier.

I second this



#117
CanisPanther

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Min Maxing has always made the best builds, in every RPG there is. This game will be no different. The only thing that might change are the mechanics of how to min max. A wide variety of builds will be playable, but only a few handful will be top tier.

And we will be the exception to rule. Just when you think you've got it figured out, going to hit you with the new cool.

#118
Hans

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I think you need to ask: Where does my damage come from? Where do i get my defense from? Where can I get my ressources?

 

If your Defense is passive via heavy armor you can spend your stamina on DW attacks, if you use 1H&Shield you might get away with light armor and dps via class skills, if you dodge a lot, maybe medium armor is best for you and you fuel everything with stamina except a few class buffs.

 

Min Maxing is allways going to give you the "max" therefore the name ;)

The question is: How much can you gimp yourself? 

This one Weekend we are not talking about, I was blasting through while a guildy could not finish some questlines with stronger "bosses" by himself.

So a certain amount of "maxing" seems to be needed.

And skill. Skill is good in this game, and I love that.



#119
Eol

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In PvP its not as easy to min/max because a lot depends on what your enemy does, especially in a game with only 6-12 quickslots where your choice of what to slot defines your character. For example, min/max that Dunmer fire dps to the Nth degree, but don't be surprised when players from other realms start stacking fire resist. Not even to mention skills that, when used properly, can counter other skills very well.

 

I agree that certain builds will be 'perceived' to be best, but to the extent that a lot of people start using that build, it will encourage enemies to select skills and equip gear to counter that build. That's the danger of Flavor of the Month builds. On the other hand, if you can find an effective build that not many people copy, and you can run with a group that maximizes the synergies between characters, well now you have a hands-down winner. Just don't let too many people know about it ;)



#120
Musclemagic

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This isn't even something worth discussing. Min/maxing is the only reasonable way to find the strongest builds... What else are you going to do? Guess and check every build without even trying to min/max first?

 

The fact that some builds can be stronger than others means that it's also a fact that there will be one build that is the strongest against the most amount of common situations. Our goal should be to find the builds that fit this bill the best, which will obviously vary based on what your personal goals are as well. (If you like soloing more than groups, you'd most likely have a much different build.)

 

 

We can argue that D3/POE/D2/any other game where you only have a smaller selection of skills...it actually ends up with a much bigger difference between the individuals, like Eol said, but it also makes it more apparent when a build is stronger than another--which then quickly turns into the FOTM and is then either patched or copied to the point where the new FOTM is the anti-FOTM.

 

As Eol also said, just pray that people don't start to copy you! :P A way to minimize this would be to min/max a healer or a tank where most people will want to be more of a DPS variant.






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