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The Templar Thread


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#76
shinn

shinn

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  • 88 Posts

[font="calibri;"]Orc templar[/font]

[font="calibri;"]Heavy amor 5 – Medium 2[/font]

[font="calibri;"]-2Handweapon[/font]

[font="calibri;"]Critical rush[/font]

[font="calibri;"]Wrecking blow[/font]

[font="calibri;"]Executioner[/font]

[font="calibri;"]Repentance[/font]

[font="calibri;"]Blazing Shield[/font]

[font="calibri;"]Flawless Dawnbreaker[/font]

 

[font="calibri;"]-Resto[/font]

[font="calibri;"]Rapid regeneration[/font]

[font="calibri;"]Vampires Bane[/font]

[font="calibri;"]Healing springs[/font]

[font="calibri;"]Immoval Brute[/font]

[font="calibri;"]Purifying Ritual[/font]

[font="calibri;"]IceComet[/font]



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#77
BigSteel

BigSteel

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  • 86 Posts

Momentum is (on average) 20% damage increase for weapons for 20 seconds!  You can even switch bars and use it.



#78
shinn

shinn

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  • 88 Posts

well but JUST 20% may with a little spike and end (may a stronger executioner)

but for example. Wrecking blow deals dmg and increases the next attack. And executioner increases all the time for 18%.

 

imhho momentum is more like a pve ability when u spamm attacks all the time, but i work with running and kiting and charging again. less but hard attacks.



#79
Vladimir Cristo

Vladimir Cristo

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  • 27 Posts

coo



#80
Gannicus

Gannicus

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So any theorycrafts related to templar resource management, mainly magica ? Equilibrium may not be viable. I would like to hear what you all have to say management wise. 



#81
DingDongTemplar

DingDongTemplar
  • Guest

Hey guys, has anybody else tested Solar Barrage/ Solar Flare as a DMG boost? I tested it and it just worked on a few skills, i hope they fix that, otherwise i have to rethink my build:

 

Race: Khajiit

Class: Templar

Weapons: Dualweild (Blunt/Sword and Dagger), Shield and Blunt or 2-H 

Armor: Medium

 

Solar Flare morphed to Solar Barrage (for DMG increase)

 

Sparks morphed to Heated Blade (for DMG increase)

 

Flurry  morphed to Rapid Strikes

 

Focused Charge morphed to Topling Charge

 

Piercing Javelin morphed to Binding Javelin

 

The idea is that: Charge, Strong Hit, Knockdown, DMG buffs , Flurry - that should be enough, if they fix Solar Flare.

 

Has anybody else tested the Spark Morph Heated Blade? How great is the DMG-Buff?

 

 

 



#82
Xenon

Xenon

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So any theorycrafts related to templar resource management, mainly magica ? Equilibrium may not be viable. I would like to hear what you all have to say management wise. 

 

Just use heavy attacks with a resto staff....?



#83
ghost5689

ghost5689

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Ding dong, your build looks great i have one identical to it :)!Definitely stick with dual wield because you already have a great gap closer (Focused charge).The only one i might change would be sparks,but it's personal preference so if you do decide you want something else their change out sparks.






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