shinn Posted February 24, 2014 Report Share Posted February 24, 2014 Orc templarHeavy amor 5 – Medium 2-2HandweaponCritical rushWrecking blowExecutionerRepentanceBlazing ShieldFlawless Dawnbreaker -RestoRapid regenerationVampires BaneHealing springsImmoval BrutePurifying RitualIceComet Quote Link to comment Share on other sites More sharing options...
BigSteel Posted February 24, 2014 Report Share Posted February 24, 2014 Momentum is (on average) 20% damage increase for weapons for 20 seconds! You can even switch bars and use it. Quote Link to comment Share on other sites More sharing options...
shinn Posted February 24, 2014 Report Share Posted February 24, 2014 well but JUST 20% may with a little spike and end (may a stronger executioner)but for example. Wrecking blow deals dmg and increases the next attack. And executioner increases all the time for 18%. imhho momentum is more like a pve ability when u spamm attacks all the time, but i work with running and kiting and charging again. less but hard attacks. Quote Link to comment Share on other sites More sharing options...
Vladimir Cristo Posted March 8, 2014 Report Share Posted March 8, 2014 coo Quote Link to comment Share on other sites More sharing options...
Gannicus Posted March 9, 2014 Report Share Posted March 9, 2014 So any theorycrafts related to templar resource management, mainly magica ? Equilibrium may not be viable. I would like to hear what you all have to say management wise. Quote Link to comment Share on other sites More sharing options...
Guest DingDongTemplar Posted March 12, 2014 Report Share Posted March 12, 2014 Hey guys, has anybody else tested Solar Barrage/ Solar Flare as a DMG boost? I tested it and it just worked on a few skills, i hope they fix that, otherwise i have to rethink my build: Race: KhajiitClass: TemplarWeapons: Dualweild (Blunt/Sword and Dagger), Shield and Blunt or 2-H Armor: Medium Solar Flare morphed to Solar Barrage (for DMG increase) Sparks morphed to Heated Blade (for DMG increase) Flurry morphed to Rapid Strikes Focused Charge morphed to Topling Charge Piercing Javelin morphed to Binding Javelin The idea is that: Charge, Strong Hit, Knockdown, DMG buffs , Flurry - that should be enough, if they fix Solar Flare. Has anybody else tested the Spark Morph Heated Blade? How great is the DMG-Buff? Quote Link to comment Share on other sites More sharing options...
Xenon Posted March 18, 2014 Report Share Posted March 18, 2014 So any theorycrafts related to templar resource management, mainly magica ? Equilibrium may not be viable. I would like to hear what you all have to say management wise. Just use heavy attacks with a resto staff....? Quote Link to comment Share on other sites More sharing options...
ghost5689 Posted March 18, 2014 Report Share Posted March 18, 2014 Ding dong, your build looks great i have one identical to it !Definitely stick with dual wield because you already have a great gap closer (Focused charge).The only one i might change would be sparks,but it's personal preference so if you do decide you want something else their change out sparks. Quote Link to comment Share on other sites More sharing options...
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