irons Posted September 23, 2013 Report Share Posted September 23, 2013 http://www.videogamer.com/features/article/the_elder_scrolls_online_interview_everything_you_need_to_know_about_the_game.htmlIt seems that guilds will have the option to open a shop where people outside their guild can buy stuff. 2 Quote Link to comment Share on other sites More sharing options...
More-Oh-Wind Posted September 23, 2013 Report Share Posted September 23, 2013 This is great news! Should end the "guild-hopping" fears that many of us had. Nice to know that you can play the virtu-conomy while still being able to stay a loyal member to several guilds. +1 The only question is will this be a "strictly" guild shop, where all guild members have equal access to post goods, or will there be any "individual" shop, where one player (character) can post all their wares, or will they have on screen competition with their guildmates. With the first you have easy access for shoppers, while the others allow certain players to become renowned vendors, and even focus on a better return investment by using "loss-leader" tactics to get a loyal following, that might be more difficult to brand across an entire guild depending on size. What do you all think on the virtues of the two options? Quote Link to comment Share on other sites More sharing options...
David Posted September 23, 2013 Report Share Posted September 23, 2013 A very interesting concept. I'm interested to know how it will work alongside the fixed-price economy. Quote Link to comment Share on other sites More sharing options...
Musclemagic Posted September 27, 2013 Report Share Posted September 27, 2013 This is great news! Should end the "guild-hopping" fears that many of us had. Nice to know that you can play the virtu-conomy while still being able to stay a loyal member to several guilds. +1 The only question is will this be a "strictly" guild shop, where all guild members have equal access to post goods, or will there be any "individual" shop, where one player (character) can post all their wares, or will they have on screen competition with their guildmates. With the first you have easy access for shoppers, while the others allow certain players to become renowned vendors, and even focus on a better return investment by using "loss-leader" tactics to get a loyal following, that might be more difficult to brand across an entire guild depending on size. What do you all think on the virtues of the two options? Can't find the interview, but Matt Firor said that the guild leader dictates the freedom of posts. Quote Link to comment Share on other sites More sharing options...
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