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Min/Max Combos (Very Early Theorycrafting)


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#301
Rally

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Another thingIf gloves are the only armor piece which can be entchanted with power increase. Do you think that I could tank with 5 pieces medium armor and 2 pieces hevay armor (chest & legs) where 6 armor pieces are entchanted with HP reg?

 

A tank has to do a few main things: Hold Aggro and Mitegrate Dmg

If u can taunt for 15s with a low cost skill, i think the challenge for tanking doesn't  come with holdig aggro/dealing dmg.

Ur reason to get 5 pieces of MA would be the dmg increase/stam regen, I'd assume.

But a tank has to mitegrate dmg effectively.If u can tank in MA, where does the challenge to be a good tank come from?Hope u know what I mean.



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#302
Xenon

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Only reason i see for wearing anything but 7 pieces of heavy armor while being a traditional main tank would be to get access to Evade and/or Annulment (depending on what you are tanking). I don't see any reason to ever wear less than 5 pieces of heavy armor while being a traditional main tank.

 

Enchantments are not restricted to the type of armor-class (light, medium, heavy) you are enchanting (to my knowledge).

Why wear armor that offer less survivability...?

 

Do we really have reason to believe that a tank will be so Stamina-starved that he can't keep using Puncture once every 5-7 seconds to keep two-three targets away from the healer...?



#303
Rally

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Do we really have reason to believe that a tank will be so Stamina-starved that he can't keep using Puncture once every 5-7 seconds to keep two-three targets away from the healer...?

every 5 secs would be a regen of ~45 S/s, which is totaly doable.45 S/s is basereg for 1500S and 3% regen.If u go full HA and s&b, blocking costs will be 45% reduced, at best.Nothing more to do as a tank...



#304
irons

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I will break it down for you.Heavy armor:5% more dmg mitigation (2% effective dmg mitigation)5% more healing5% more dmg (will be made up with 10% higher crit rate and 10% higher attack speed)20% ( more HP reg is only worth 7.62HP/s)blocking cost 20% less (made up with higher stamina reg, block is allready cheaper through Sword/shield passive, and dodge)more armorSo what I really lose is 5% healing and X amount of armor.The reason for me to go with 5 pieces medium and 2 heavy (chest & legs) is to deal more dmg. Because as a Tank I want to be as Tanky as needed with as much dmg as possible. + That way I would only need 7 armor pieces for my DK and not 12.

#305
Rally

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If you want to raid in ESO, u probably wont be able to do end tier dungeons in 2/5 HA/MA.Low tier dungeons wont be a problem with this setup. And PvP would work with 2/5.



#306
irons

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I know it's sound unlogical at the first glance but just think it through.

 

The 2% dmg mitigation as well as the less than 8HP/s doesn't really matter.

The 5% less healing could be pushing your healing a little bit more.

But the only critical factor is the armor you lose, however you use Chest and Legs which give you the most armor in heavy that way way you don't lose too much armor.

 

So basically you don't really lose much tankyness at all.

 

Another argument is (that with the amount of dmg mitigation my DK build has) that if this build isn't able to tank with 5m/2h than most other tank builds with 7h also won't be able to tank. Because they won't reach the lvl of dmg mitigation which my build has even without full heavy armor.



#307
Musclemagic

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I think that if you go 5 heavy and 2 small-pieces of medium, like in my first post on this topic where I said just boots and gloves, then you won't get that much less armor and the potential benefits are possibly greater depending on the set-bonus. And, possibly using Evasion if you're keen on that (like I am).



#308
irons

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I think that if you go 5 heavy and 2 small-pieces of medium, like in my first post on this topic where I said just boots and gloves, then you won't get that much less armor and the potential benefits are possibly greater depending on the set-bonus. And, possibly using Evasion if you're keen on that (like I am).

Dodging is better than block but I'm more keen on the 10% attack speed.

 

I thought that through and my DK build stays more tanky than most other tank builds with full heavy armor.

 

And I just can't see Zenimax to design dungeons so that only a few builds are able to Tank master dungeons, that would be kind of against their game design.

I would want them to go real hardcore with dungeons and raids but I think they are going to be more casual.



#309
Rally

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If the 10% as increase is general animation increase like in most mmos, it would make lots of sense.Faster blocking, faster follow ups, etc. In the end u might end up with better tankyness because u can time ur block way better.... 

I do really like the idea of going 5/2 MA/HA, but i might miss out on those 7/7 armor bonuses we don't know yet and don't know how strong they are.



#310
irons

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If the 10% as increase is general animation increase like in most mmos, it would make lots of sense.Faster blocking, faster follow ups, etc. In the end u might end up with better tankyness because u can time ur block way better.... 

I do really like the idea of going 5/2 MA/HA, but i might miss out on those 7/7 armor bonuses we don't know yet and don't know how strong they are.

I didn't even thought about that, I just thought about the dmg increase.

 

Those boni will be very interesting.

Normally the last boni is the strongest one but how good will that one fit into your build or do you gain the full bonus ones you wear 5+ pieces?



#311
Draconian

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I've never heard anything about 7/7 armor set boni, but there was one interview where one of the devs said that item sets will come in 3 pieces. 

 

Of special armor sets, an imperial armor set and the famous nightingale set have been "confirmed" (see link) and I wanna bet that those kind of set will come in 7 pieces - forcing you to go 100% one armor type if you want to reap the benefits.

 

http://elderscrollso...ters-appearance



#312
Xenon

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Heavy armor might or might not end up with a lot more armor than medium. Like twice as much mitigation or potentially even a lot more than that. If the survival difference is small than you might as well go medium for more stamina or even light for more magicka. Both stamina and magicka as a resource can be used for dps but also survivability (such as one hand and shield abilities or Dragon Knight class abilities).But then you don't really need a dedicated tank at all in the first place....I think you will need to go mostly plate on dungeons that you are trying to beat and then go mostly medium or even a mix of medium and light for dungeons you already have on farm status. There are no ranged taunt in the game. If it were then we would have the option to build a light tank that would kite, snare and taunt without ever getting hit by melee. Used that a lot in swtor, wow and various lesser known morpgs.

#313
irons

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I just looked it up.

 

Medium Hands vs Heavy Hands.

177 vs 216 armor

 

not that huge



#314
Xenon

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1500 health from going all out health or 1000 health from going zero health (and instead magicka and/or stamina) is not that huge either.But if you are going to main tank content that you have not beat yet then everything ads up...small party size of just 4 people might be important that tank and healer can help with dps. But that is assuming eso will have boss encounters with enrage counters or simular time pressure mechanics.

#315
Francis

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...But let's get to the important gist here. "Boni" sounds very peculiar. Who, in the name of Christ, influenced you people to say it like that?






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