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Min/Max Combos (Very Early Theorycrafting)


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#166
Thal

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I also love the idea that while tanking/healing I won't be CC-able at all really, through either immovable (which also acts as a stam-sink while healing) or rune focus... Genius fish tacos.

Well, sounds good but I was almost certain that the description of Rune Focus reads as "gain immunity to interrupt effects" which would, in my opinion and comprehension of this description, mean that skills that "interrupt" specifically such as Hidden Blade and basic moves that interrupt (bashing with your shield) would be the only ones you would be immune to, but that hard CC skills likes stuns would still affect you while you were in the aoe of Rune Focus.Just like how interrupts will still affect you if you have Immovable active and not Rune Focus as well despite not being able to be stunned.Unless you plan to have both skills active at the same time of course :P



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#167
Thal

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I also think it may be quite a shame to waste the healing potential of Rune Focus by not combining it with a Templar heal and by only using resto skills instead. You cannot gain the great +100% heals from the passive of healing while in the aoe of Rune Focus. Though I guess you need people to remain in the aoe to heal them with that added bonus which can be tricky when everyone is kiting and running around.Anyway, seems like a strong build though. Be a real pain trying to take you out when you're heal/tanking.



#168
irons

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Another few random questions to anyone out here who knows the answers:1. Anyone know the mitigation caps (in percentage) on each armour type?2. Can you enchant any armour type with any enchantment? For example, can you enchant heavy armour with a "+ X magicka" enchantment?3. Has anyone seen how many stats or enchantments you can have on one item? E.g. the most I've seen is two which were on a shield and were "+10% block mitigation" and "-11% reduced block cost" on the same item.4. What types of enchantments have you seen? Are there any "+ X% stamina regeneration in combat" enchantments for example?

Okay I have to do that out of my memory so don't kill me if I'm wrong :-).Every Item can only have 1 enchant if you entchant it again you remove the other entchant.But your gear has stats it self some items had 2 stats and 1 entchant on them, plus we know thta highend gear can have extra stats from set boni.You have 7 armor pieces and 3 accessory slots.On an amulett was a increase of power.Every armor can be entchantet with every stat.Entchantments:Life Steel: deals 10 magic dmg and heals you for 8.Shield(I guess): Increases dmg blockec and reduces stamina cost for blockI will continue ones I remember more stuff

#169
irons

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The amulett not just had a flat power bonus it was a 3% bonus

#170
irons

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Alright you guys... I am the worst secret keeper ever. Here's the build I wanted to keep to myself... Read the whole post before discounting it:As much as I'd like to play an arena or dueling class, because that's my favorite gameplay, this game'll be all about group PVP. This build will reach emperor status for sure, nothing else comes close to this build's versatility while still being strong in each focus besides single-target dps. (Tank, Heal, AOE DPS, and Survival... it's about as perfect at each of those as you can get.) Templar – Heavy Armor – Bow/Resto – OrcBow- DPS and KiteSolar Flare – M – Spammable AOE DPSSun Fire – M – Dmg + Slow/DOTScatter Shot – S – Dmg + KB + DisorientSnipe – S – NukeRapid Maneuver – S – AOE Speed Boost*Berserker Rage – U – Dmg boost and tankResto Staff- Tank and HealSun Shield – M – Self Absorption Shield + AOE DmgImmovable – S – Tank and Anti-CCRune Focus – M – Tank and Anti-InterruptBlessing of Protection – M – AOE Res/Armor Buff + HealRegeneration – M – Heal + HOT*Barrier – U – AOE Absorption ShieldSolar Flare spamming is all you need for groups, Sun Fire/Scatter Shot combo is amazing kiting, Snipe is the most distant attack and it's strong-easy kills without being part of the fray for picking off single targets, you're also highly agile due to bow's speed+orc's sprint racial+using rapid maneuver to help your whole group move faster until combat is engaged.So, with your first setup you are able to keep your distance in group fights really easily (since you're so far away, sniping or volleying) and then in solo fights no melee will be able to get close enough to you to do anything to you.Once you're in the fray, since it's inevitable, not only will you have heavy armor so you can take more hits—but you have a lot of tanking abilities for yourself as well as helping abilities for the rest of your team mates making you really beneficial to have around on top of being really really good selfish play at the same time.Also, this build is able to level everything up at once that you'll want passives in, without wasting skill points in other Active abilities just to get experience in the passives. So, being able to focus on getting the passives will speed up how fast this build is optimized and it'll be able to gain emperor status super fast.Not only does it cover every tree you want passives in, but it levels up evenly throughout those trees (making all of leveling go quicker): spread out between templar trees, 2x each weapon tree, 1x each pvp tree, 1x mage guild, 1x heavy armor, 1x Racial---Racial Ult, but while leveling up you'll want to use Dawnbreaker from Fighter's Guild to get your fighter's guild passives unlocked.I'm extremely happy with this build. It is pretty much the very best in every single aspect of the game except for actually killing casters in a dps battle, but since this is a group-battle fight, the casters will be targeting the melee users in front rather than targeting you anyway.. and if they are targeting you, then your melee users will squish them and you'll be fine in your resto-bar tanking their piss.I also love the idea that while tanking/healing I won't be CC-able at all really, through either immovable (which also acts as a stam-sink while healing) or rune focus... Genius fish tacos.

Okay you really have to tell me where you are getting this skill.Rapid Maneuve

#171
irons

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Oh btw it's a really good build.In an 1vs1 my DK would kick your ass but for beeing Emperor that build will be definitive one of the strongest builds out there.

#172
Thal

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Ah okay, thanks for filling me in on the enchants, that's good to know.I think he is getting Rapid Maneuvre from the PvP skill line. Costs 840 stamina; +20% Aoe run speed boost for 20s; Immune to snares and roots; breaks when attack is made.Too expensive in regard to stamina in my opinion. Would rather use stamina on 2 uses of Immovable for the same cost. After all immunity drops moment you attack anyway... Though at least it also helps the team.



#173
raar

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Another few random questions to anyone out here who knows the answers:1. Anyone know the mitigation caps (in percentage) on each armour type?2. Can you enchant any armour type with any enchantment? For example, can you enchant heavy armour with a "+ X magicka" enchantment?3. Has anyone seen how many stats or enchantments you can have on one item? E.g. the most I've seen is two which were on a shield and were "+10% block mitigation" and "-11% reduced block cost" on the same item.4. What types of enchantments have you seen? Are there any "+ X% stamina regeneration in combat" enchantments for example?Cheers. :)

1. No

2. Yes, enchants are specific to item slot, not type. For example: +xx damage can be on jewelry and gloves.

3. I have seen only one, and i can't really imagine possibility to have 2, unless on some unique/legendary/artifact items, but i doubt it. Enchants you have seen on the shield is one enchant giving 2 bonuses.

4. Enchants are not to diverse. There are hp/stam/magica ofc, resists, elemental damage, sneak(sneak radius+sneak cost), blocking(block cost + mitigation), defensive roll cost, sprint(reduced cost and increased speed), phys damage(mentioned above), combat stamina(health, magika) regeneration(flat numbers around 10 at lvl 50). Also there are some proc weapon enchants, i can remember only the one that has chance to boost your power. But set bonuses are really diverse and will be core part of any build.



#174
Thal

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Cheers Raar for that information especially the list of types of enchantments! I was quite interested to know about the existence of combat stamina/health/magicka regeneration as I've been wondering if that was possible for a while now. Seems if flat 10 is the amount for that then it might be a better option than enchantments that simply add more of a stat, at least more useful the build/s I intend to have. Yeah I guess the block one I saw must have been one enchantment with two effects on blocking rather than two separate enchantments. Thanks for the clarity and info!It will definitely be interesting to see what kind of set bonuses are revealed in the future...Another random thing - with the pvp leaked video with Japanese commentary - did anyone properly see what the max health was on that guy? I could see he had gear with health on it and had spent 39 level points into health but  I couldn't figure out whether it was in the 1200's or 1800's due to poor resolution? Well, at least that was my guess at what the first digit for his max health was. If it was 1800's then regen of the stat you put more points into is going to be fairly significant. 



#175
raar

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It will definitely be interesting to see what kind of set bonuses are revealed in the future...Another random thing - with the pvp leaked video with Japanese commentary - did anyone properly see what the max health was on that guy? I could see he had gear with health on it and had spent 39 level points into health but  I couldn't figure out whether it was in the 1200's or 1800's due to poor resolution? Well, at least that was my guess at what the first digit for his max health was. If it was 1800's then regen of the stat you put more points into is going to be fairly significant.

Not 1200 for sure.

 

As for sets, i have seen some interesting ones. I remember: while blocking, gain 100 armor rating; summoning spells have 50% longer duration; no speed penalty while sneaking; 10% more crit chance for magic attacks, while sneaking; 10% to fill a soulgem; cost of werewolf transform reduced by 33%; 5% to reflect ranged attack while blocking; xx increased crit damage while sneaking(or mb invisible); gain xx magika after receiving xx damage. From what i've seen, item amount needed to complete a set goes from 3 to 7, having 0-1 additional bonuses for partially complete set, which seem to use enchant pool bonuses.



#176
Soaks

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I'm thinking about getting some of the Draconic Power passives for my DK but I have no current plans to use any draconic abilities.

Will I have to use draconic skills to get the passives? Something Musclemagic said made me think so.

 

Where did you guys find the info on how to become emperor? I would love to read it if you could pass me a link.

 

Love this thread! learning new things every day here :)



#177
raar

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#178
irons

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Cheers Raar for that information especially the list of types of enchantments! I was quite interested to know about the existence of combat stamina/health/magicka regeneration as I've been wondering if that was possible for a while now. Seems if flat 10 is the amount for that then it might be a better option than enchantments that simply add more of a stat, at least more useful the build/s I intend to have. Yeah I guess the block one I saw must have been one enchantment with two effects on blocking rather than two separate enchantments. Thanks for the clarity and info!It will definitely be interesting to see what kind of set bonuses are revealed in the future...Another random thing - with the pvp leaked video with Japanese commentary - did anyone properly see what the max health was on that guy? I could see he had gear with health on it and had spent 39 level points into health but  I couldn't figure out whether it was in the 1200's or 1800's due to poor resolution? Well, at least that was my guess at what the first digit for his max health was. If it was 1800's then regen of the stat you put more points into is going to be fairly significant.

It was 1800 I have watched the same video in a better quality.It depends on quite a few things if the reg is better than an increase of the stat because you have keep in mind that your normal reg is % based which means more stamina points also means that you reg more points per sec.

#179
Thal

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Thanks Raar for those examples of Set Bonuses and thanks Irons for the confirmation that the health stat was indeed in the 1800s.I agree that balancing b between adding total stat vs. adding just regen of the stat is going to be fairly important in determining how you can spam and time your skills as well as longevity of effectiveness of your build.In some ways I think the way someone handles the three stats in amount and regen combined with analysing the passives and actives for cost-effectiveness is going to be the most crucial aspect potentially of both PvE and PvP.



#180
Thal

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I'm thinking about getting some of the Draconic Power passives for my DK but I have no current plans to use any draconic abilities.

Will I have to use draconic skills to get the passives? Something Musclemagic said made me think so.

 

Where did you guys find the info on how to become emperor? I would love to read it if you could pass me a link.

 

Love this thread! learning new things every day here :)

Soaks, I believe (like in Skyrim) you will have a level for each skill line that is independent of your actual character level. So you could be lvl 50 but only have your Draconic Skill line at level 23. So using abilities from a skill line gives you experience toward lvling that skill line up and I believe that all actives and passives in every skill line have different "levels" required in that skill line for you to be able to purchase them using your skill points. IE.g. Inhale may be lvl 36 in Draconic Skill line to purchase it using a skill point (not sure what lvl it actually is though). Hence the racial passives that give extra experience percentages toward certain skill lines, for example Redguards get +15% experience on top of normal experience for using skills in the "Weapon and Shield" skill line.






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