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Min/Max Combos (Very Early Theorycrafting)


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#136
Thal

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Hey guys, this is a random point but when talking about Magicka and maximising magicka regen I had quite an idea for anyone wanting to play Templar but need to get this confirmed as even possible:Here it is for quick and possibly extremely reliable magicka regen:Using passive: Restoring Spirit  (gain 4% magicka when activating an ability) in conjunction with spamming the Active skill: Entropy (which has no cost and instant cast with its own magicka return) could lead to really fast regeneration of your magicka.In a matter of seconds you could go from potentially no magicka back up to 2000 magicka (for example if your total magicka is that high which is likely if using a build that has armour stats and level points mostly thrown into magicka).The only things that I could see preventing this are:1. An inability to recast Entropy on the same target though I imagine all this would do is refresh the DoT duration and Magicka return HoT duration and nothing more so would be likely allowed

OR

2. The skill description of Restoring Spirit fails to mention that "abilities" does not mean any ability but just the ones in the "Dawn's Wrath" skill lineJust food for thought and would like to know what you guys think of this being a possibility. And yes, I do realise you would be sacrificing a skill slot for entropy for the sake of mostly a ridiculous magicka return but I think for some builds this would be worth slotting if it does what I think it could in conjunction with that passive. So what do you all think? Could it work? Is it incorrect/impossible for certain?P.S. Loving this thread - heaps of awesome ideas to constantly read through!



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#137
irons

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Hey guys, this is a random point but when talking about Magicka and maximising magicka regen I had quite an idea for anyone wanting to play Templar but need to get this confirmed as even possible:Here it is for quick and possibly extremely reliable magicka regen:Using passive: Restoring Spirit  (gain 4% magicka when activating an ability) in conjunction with spamming the Active skill: Entropy (which has no cost and instant cast with its own magicka return) could lead to really fast regeneration of your magicka.In a matter of seconds you could go from potentially no magicka back up to 2000 magicka (for example if your total magicka is that high which is likely if using a build that has armour stats and level points mostly thrown into magicka).The only things that I could see preventing this are:1. An inability to recast Entropy on the same target though I imagine all this would do is refresh the DoT duration and Magicka return HoT duration and nothing more so would be likely allowed

OR

2. The skill description of Restoring Spirit fails to mention that "abilities" does not mean any ability but just the ones in the "Dawn's Wrath" skill lineJust food for thought and would like to know what you guys think of this being a possibility. And yes, I do realise you would be sacrificing a skill slot for entropy for the sake of mostly a ridiculous magicka return but I think for some builds this would be worth slotting if it does what I think it could in conjunction with that passive. So what do you all think? Could it work? Is it incorrect/impossible for certain?P.S. Loving this thread - heaps of awesome ideas to constantly read through!

We don't know but it seems a bit OP.

But if it's working you could maybe use this combo to keep Sun Shield up which means you wouldn't take any dmg at all.



#138
Musclemagic

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Hey guys, this is a random point but when talking about Magicka and maximising magicka regen I had quite an idea for anyone wanting to play Templar but need to get this confirmed as even possible:Here it is for quick and possibly extremely reliable magicka regen:Using passive: Restoring Spirit  (gain 4% magicka when activating an ability) in conjunction with spamming the Active skill: Entropy (which has no cost and instant cast with its own magicka return) could lead to really fast regeneration of your magicka.In a matter of seconds you could go from potentially no magicka back up to 2000 magicka (for example if your total magicka is that high which is likely if using a build that has armour stats and level points mostly thrown into magicka).The only things that I could see preventing this are:1. An inability to recast Entropy on the same target though I imagine all this would do is refresh the DoT duration and Magicka return HoT duration and nothing more so would be likely allowed

OR

2. The skill description of Restoring Spirit fails to mention that "abilities" does not mean any ability but just the ones in the "Dawn's Wrath" skill lineJust food for thought and would like to know what you guys think of this being a possibility. And yes, I do realise you would be sacrificing a skill slot for entropy for the sake of mostly a ridiculous magicka return but I think for some builds this would be worth slotting if it does what I think it could in conjunction with that passive. So what do you all think? Could it work? Is it incorrect/impossible for certain?P.S. Loving this thread - heaps of awesome ideas to constantly read through!

 

This passive's one of the reasons (along with backlash and eclipse) that Templar really shines for me. I never thought about Entropy spamming with it, but I'm sure it will be blacklisted in no time if someone starts entropy spamming for this purpose. Either way though, this passive is amazing! 4% * X compared to like 10% total from most passives? Even if you only cast 5 spells to go from 100%-0% that's an extra 20% (meaning you can cast another 1/5 cost spell.)

 

Super thinking! I like it! I was looking at some of the lower cost Templar spells already, but I wonder if some of the even lower cost world-magic or perhaps lycan/vamp spells (big leap of faith) would be low enough for something to be spammable but still useful.

 

If Entropy does work and it doesn't get blacklisted, then it really would be the ultimate magicka-regen ability, haha!



#139
Musclemagic

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Going back to pure magicka. Everything seems to synergize really nicely in both of these compositions. Can someone give me specific reasoning as to why one wouldn't work?

 

Templar –

Fire Staff –


    [*]

    Eclipse – Target targets self

    [*]

    Piercing Javelin – Knockback + Damage

    [*]

    Sun Fire – Slow + Damage

    [*]

    Entropy – Magicka + Damage

    [*]

    Soul Trap – Soul + Damage

    [/list]

    *Nova – Big Damage and DR.

     

    Resto Staff –


      [*]

      Backlash – Damages for 130% damage taken

      [*]

      Regeneration – Heal + HoT

      [*]

      Cleansing Ritual – Dispel + HoT

      [*]

      Rune Focus – Tank, Anti-CC.

      [*]

      Healing Ritual - Nuke Heal

      [/list]

      *Highborn – Magicka Regen

      ---OR---

      NB –

      Frost Destro Staff –


        [*]

        Mark Target – Remove Resistances

        [*]

        Cripple – Slow and DoT

        [*]

        Strife – DoT and HoT

        [*]

        Entropy – DoT and Magicka

        [*]

        Soul Trap – DoT and Soul

        [/list]

        *Death Stroke - Nuke

         

        Resto Staff –


          [*]

          Force Siphon – Health on Hit

          [*]

          Haste – Faster Hits

          [*]

          Siphoning Strike – Stam/Mag regen on hit

          [*]

          Regeneration – Heal + HoT

          [*]

          Blessing of Protection – Tanky

          [/list]

          *Highborn – Magicka Regen



#140
irons

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Both seem to be fine.

 

However in your first build you use Soul Siphon, what kind of skill is that?



#141
Rally

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I dont like ur last build. Rest is fine thou :)

The first weaponset is clearly made for kiting and then u chose a 5m Ulti? Especially with Mark Target slottet, u dont want to get hit...The secound weaponset seems to be made for surviving. But u have to get a lot of skills off, b4 it starts to work like u want it to. Force Siphon on target->Haste->Siphoning Strike->Autohit... And I don't know if Blessing of Protection heals and buffs the caster aswell, as this is ur only direct heal.



#142
Musclemagic

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I dont like ur last build. Rest is fine thou :)

The first weaponset is clearly made for kiting and then u chose a 5m Ulti? Especially with Mark Target slottet, u dont want to get hit...The secound weaponset seems to be made for surviving. But u have to get a lot of skills off, b4 it starts to work like u want it to. Force Siphon on target->Haste->Siphoning Strike->Autohit... And I don't know if Blessing of Protection heals and buffs the caster aswell, as this is ur only direct heal.

 

Ah, thanks, I didn't even think about the 5m on Death Stroke because I originally had it in my Resto-Staff build. I'd probably use consuming darkness there instead to help my survival, that would especially be effective while the DoTs are up.

 

Hopefully with Haste/auto attack paired with Force Siphon/Strike it'll keep me high enough in both health and magicka where I can afford to keep BoP up and I won't need additional heals (I'll try to keep Strife up as well for another HoT though, of course.)

 

If it doesn't self-target then that'd be a huge problem, definitely. Let's hope it does! If not I'd probably try to turn this into a Heavy Armor build with Dual Wield and Resto... or something...

 

There's so many problems with this 2nd build though, I mean seriously.. Firstly, the first build doesn't even have the ability to keep a target away besides from the slow on heavy attacks from Frost Staff and from Cripple.. The second build doesn't have any way to get to the target to hit them once I have my on-hit's and haste applied.

 

I was thinking I'd use Frost Staff NB against melee, so using Mark Target wouldn't be a big deal, it would just be to kill them as fast as possible.. but there's not enough control for it to work in PVP. Then, using the resto build against a caster wouldn't work because like I said--no way to stick to the target.

 

Both seem to be fine.

 

However in your first build you use Soul Siphon, what kind of skill is that?

Ah, I meant Soul Trap*

DOT + Fills a soul shard for ressing- I plan on ressing a ton as a Templar @ 25% res speed (50% from resto-light passive and 50% from pvp "Support" passive) 

 

 

 

I really am loving my first build. It's the build that I initially planned on using and have been tweaking it for the last few months to get it right.

 

Anyone see any problems or ways to improve the Templar/Staves build (#1)? Thanks for everyone's input so far.



#143
Musclemagic

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It's interesting to hear that the lead designer for ESO likes a pure-magicka build the most. He uses a sorcerer for the purpose of being able to Dark Exchange and turn the extra Stamina into Health/Magicka. He says (paraphrased), "It allows you to cast a massive number of spells." He said he likes using a Frost Staff and a Resto Staff.

 

This is heartening, because it confirms a lot of my suspicions. At the same time though, it makes me question how good it works without Dark Exchange. Like Iron said a few days ago, he wants to include at least one ability that uses Stamina so that it doesn't go to waste. I assumed that if I avoid stamina armor enchantments, and while distributing my points, that I would just have enough to make enough heavy attacks, sprint, and dodge roll and that it wouldn't be a waste of resources... This makes me begin to think otherwise.

 

Due to this information:

Even though that Templar/Staves build is probably the best 1v1 build possible with the exception of vamp/lycan abilitied... I think I will try to make a Melee/Resto build in Heavy Armor that's 1:1 stam/magicka instead.

 

During team fights (almost all fights in Cyrodiil) the person who's in Light Armor's going to be getting targeted first. This poses a huge problem, because the more you die the less chance you have of becoming Emperor... I'm really leaning toward Heavy Armor now because of this.



#144
Musclemagic

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DK – Heavy Armor, Sword/Shield + Resto Staff, High Elf

Sword/Board –


    [*]

    Shield Charge (Gap close, Damage, Stun)

    [*]

    Lava Whip (Damage and Off-Balance after a Charge)

    [*]

    Low Slash (Damage, Weaken, and Slow)

    [*]

    Immovable (Tank and Anti-CC)

    [*]

    Obsidian Shield (Group damage shield)

    [*]

    *Dragon Leap (Gap close when out of Stamina + Big Damage)

    [/list]

     

    Resto Staff –


      [*]

      Force Siphon (Target heals direct Attackers)

      [*]

      Dragon Blood (Self-heal then HoT)

      [*]

      Regeneration (Small heal + HoT)

      [*]

      Entropy (DoT + Magicka regen)

      [*]

      Circle of Protection (When Fighting a Werewolf/Vampire) -OR- Soul Trap (DoT + Soul Gem, stock up in PVE and then use Circle of Prot in PVP.)

      [*]

      *Eye of Fear (Mostly for the CC)

      [/list]

       

      Plan: Open with Resto Staff to get Force Siphon up. Switch to Resto to heal up and reapply Force Siphon&Entropy&Circle of Protection when necessary.

       

      The only problem I really have with this is that I can't self-heal as well as I'd like to be able to. It's fine for group fights but I like being very very self-reliant. I could make a less selfish 2ndary bar by using things like Molten Weapons and Support-PVP spells, but my goal is to become Emperor as fast as possible, so I can't afford to play for others quite yet. XD

       

       

      Any suggestions/critiques? I'm sure it's not perfect, so please point out everything you see wrong so that we can all benefit. :)



#145
Musclemagic

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ps- I know that if my goal is to get Emperor ASAP, I should roll something that has +15% XP on something that I'm using. BUT-- I think Aldmeri Dominion is going to win the most battles, and I think tanks will have the best shot at becoming Emperors, so put two and two together... being a tank in AD is a good idea, even if you sacrifice +15% XP in one tree.



#146
irons

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If you just plan on using soultrap to refill your soulgems than you can drop it.There is a passiv which can be unlock when you finnish your main story (of your faction) which casts soultrap on your weapons.

#147
irons

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DK – Heavy Armor, Sword/Shield + Resto Staff, High Elf

Sword/Board –


    [*]

    Shield Charge (Gap close, Damage, Stun)

    [*]

    Lava Whip (Damage and Off-Balance after a Charge)

    [*]

    Low Slash (Damage, Weaken, and Slow)

    [*]

    Immovable (Tank and Anti-CC)

    [*]

    Obsidian Shield (Group damage shield)

    [*]

    *Dragon Leap (Gap close when out of Stamina + Big Damage)

    [/list]

     

    Resto Staff –


      [*]

      Force Siphon (Target heals direct Attackers)

      [*]

      Dragon Blood (Self-heal then HoT)

      [*]

      Regeneration (Small heal + HoT)

      [*]

      Entropy (DoT + Magicka regen)

      [*]

      Circle of Protection (When Fighting a Werewolf/Vampire) -OR- Soul Trap (DoT + Soul Gem, stock up in PVE and then use Circle of Prot in PVP.)

      [*]

      *Eye of Fear (Mostly for the CC)

      [/list]

       

      Plan: Open with Resto Staff to get Force Siphon up. Switch to Resto to heal up and reapply Force Siphon&Entropy&Circle of Protection when necessary.

       

      The only problem I really have with this is that I can't self-heal as well as I'd like to be able to. It's fine for group fights but I like being very very self-reliant. I could make a less selfish 2ndary bar by using things like Molten Weapons and Support-PVP spells, but my goal is to become Emperor as fast as possible, so I can't afford to play for others quite yet. XD

       

       

      Any suggestions/critiques? I'm sure it's not perfect, so please point out everything you see wrong so that we can all benefit. :)

 

1: If you want another self heal use inhale. It heals for every opponent around you plus it's an AoE dmg skill as well.

2: you don't really need any slows for a DK because every time you deal fire dmg you slow your target.

3: If you want to be Emperer you need lot's of AoE something your build lacks.

4: Battle Standard is a must have ultimate for a DK in PvP.

5: You should consider using Fiery Reach, because with it you can pull players down from keep walls.

6: Skills against beast won't help you in the beginning because their number in PvP will be to small



#148
Rally

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For me it comes down to how many magicka skills i can use with full hp/stam and full heavy armor. and vice versa for full magicka/hp and light armor.

Keep in mind:

Unskilled stamina was at around 1k at lvl 50. NOT much.

And HA doesnt provide any regen at all.



#149
irons

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For me it comes down to how many magicka skills i can use with full hp/stam and full heavy armor. and vice versa for full magicka/hp and light armor.Keep in mind:Unskilled stamina was at around 1k at lvl 50. NOT much.And HA doesnt provide any regen at all.

1k stamina is not much???If you take a closer look at the video you will see that they guy hadHP: 1823Mg: 1205St: 1143He might didn't spent points on stamina but he had stamina points on his gear.I know that there was somewhere a skill which costs over 700 stamina but I guess that was a wrong number because there are skills which cost around 100 points which are way stronger than that one.

#150
Rally

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I was thinking about the 2 PvP Assault skills (840 stamina), as i dont know how much other staminaskills will cost at lvl 50.And that leaves u with 303 stamina for weaponswaps, dodge, etc






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