I've used the search function and looked through the first couple of pages, so hopefully I didn't just skip right over answers that were already there, if I have, sorry about that, I want to finish this post before I forget.1. When enchanting gear with magic resist, how does it stack on itself and on top of the Breton Blood?Is it additive such that 25% Breton Blood+10% magic resist on a ring=35%?Is it multiplicative such that 25% Breton Blood+10% magic resist on a ring=27.5%?If it is additive, then I can reach the cap just by enchanting a few stuff, if it's not then I gotta squeeze the hell out of it.2. Does magic resist affect a dragon's fire/ice breath shout? Or do I need raw fire and ice resist?3. Is it worth taking 5/5 ranks of the initial tier heavy or light armor perk? I am a light armor stealthy character, but I'd like to toughen him up a bit, some enemies still hurt me quite a lot and I'd like some physical damage resist.I'm using ancient shrouded armor, upgraded to legendary. I don't know my armor rating, I need to check it.4. If the perks are not worth it, is it worth putting fortify light armor on enchants?I'm asking this to try to figure out what enchants I want to put on my armor, so far I want to keep two sets of armor. One for non-stealth melee combat, one for stealth.I was going to do this.Set 1- No Stealth, melee combatHead-Restoration(emergency healing); ArcheryChest-No clue, health regen I guess? ; RestorationHands- 40%one-handed; ArcheryFeet- 40%one handed; ArcheryNeck- 40%one handed; Magic Resist(Shield of Solitude)Finger-40% one handed; Magic Resist(Shield of Solitude)Shield- Magic ResistSet 2-Stealth combatHead-Archery; Fort illusionChest-Illusion; ?Hands-One Handed; SneakFeet-Muffle; One-handedNeck-Archery; one-handedFinger-Illusion; SneakThat was very roughly thought out, I just quickly slapped it together, if I'm going overkill on something or if I should have more of something else, please tell me.These are only combat sets, other things like smithing armor is a separate and already taken care of.
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Blargenflarg
I've used the search function and looked through the first couple of pages, so hopefully I didn't just skip right over answers that were already there, if I have, sorry about that, I want to finish this post before I forget.1. When enchanting gear with magic resist, how does it stack on itself and on top of the Breton Blood?Is it additive such that 25% Breton Blood+10% magic resist on a ring=35%?Is it multiplicative such that 25% Breton Blood+10% magic resist on a ring=27.5%?If it is additive, then I can reach the cap just by enchanting a few stuff, if it's not then I gotta squeeze the hell out of it.2. Does magic resist affect a dragon's fire/ice breath shout? Or do I need raw fire and ice resist?3. Is it worth taking 5/5 ranks of the initial tier heavy or light armor perk? I am a light armor stealthy character, but I'd like to toughen him up a bit, some enemies still hurt me quite a lot and I'd like some physical damage resist.I'm using ancient shrouded armor, upgraded to legendary. I don't know my armor rating, I need to check it.4. If the perks are not worth it, is it worth putting fortify light armor on enchants?I'm asking this to try to figure out what enchants I want to put on my armor, so far I want to keep two sets of armor. One for non-stealth melee combat, one for stealth.I was going to do this.Set 1- No Stealth, melee combatHead-Restoration(emergency healing); ArcheryChest-No clue, health regen I guess? ; RestorationHands- 40%one-handed; ArcheryFeet- 40%one handed; ArcheryNeck- 40%one handed; Magic Resist(Shield of Solitude)Finger-40% one handed; Magic Resist(Shield of Solitude)Shield- Magic ResistSet 2-Stealth combatHead-Archery; Fort illusionChest-Illusion; ?Hands-One Handed; SneakFeet-Muffle; One-handedNeck-Archery; one-handedFinger-Illusion; SneakThat was very roughly thought out, I just quickly slapped it together, if I'm going overkill on something or if I should have more of something else, please tell me.These are only combat sets, other things like smithing armor is a separate and already taken care of.
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