+Brodo Swaggins Posted June 12, 2012 Report Share Posted June 12, 2012 In my last Og Blog, I promised I’d explain a little more about the challenges we set ourselves during the Evolution of Combat development. In this blog I’ll be talking about the first 3 of those challenges: making combat about skill, encouraging variety in equipment, and making it fun. View Original Article Link to comment Share on other sites More sharing options...
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