Jump to content

The Underking

Member
  • Posts

    6
  • Joined

  • Last visited

  • Days Won

    1

The Underking last won the day on March 31 2012

The Underking had the most liked content!

The Underking's Achievements

Newbie

Newbie (1/14)

3

Reputation

  1. I thought the hunting was pretty realistic, obviously a deer isn't going to go down after one arrow in the side, and they are startled really easily which is what i expect. by level 30 though i had more than enough leather from all those sabre cats and giants that I killed, it was so much i just ended up dropping like 15 leather at a time .What I would like to see in regards to weapon smithing is more customization. The game requires the player to buy or find schematics in order to craft certain weapons/armor. For instance, maybe for a glass sword there are five different types of blade edges for that weapon, and then five different handle types, etc. Finding schematics is not the only way to learn how to craft a weapon either, if you find the weapon/armor while exploring, the player is able to go back to the smithy and learn how to craft it by destroying it (just like enchanting). Furthermore, the player is able to melt down any armor/weapons that they don't use and basically salvage the materials to make new products.
  2. 'Too much beauty,' Zenas gasped when he went to the next realm. 'I am half blind. I see flowers and waterfalls, majestic trees, a city of silver, but it is all a blur. The colors run like water. It's raining now, and the wind smells like perfume. This surely is Moonshadow, where Azura dwells. Zenas even had audience with the Queen of Dusk and Dawn in her rose palace.Yeah this place sounds legit
  3. "Although a lot of it is just added for role playing purposes, I would like to see the cooking mechanic they have in Skyrim expanded a bit so I might actually use it."See thats exactly the kinds of things that they need to focus on. I don't know if you guys ever played Fallout: New Vegas, but there is a hardcore mode where i think you have to eat and drink every day and it is really like a survival game.Oh and I feel as if though the freedom that is given to the player is restricted even more every time a new game in the series is released. Acrobatics was one of my favorite skills, not only because it is a skill that is unique to the series, but it allowed the player to fully explore an already vast world. I know the jumping animation was lame and odd looking, but that didn't matter to me at all. I just wish they'd expand on the skill options again
  4. You're sort of right about their target audience, i would hate to see this series meet the same demise as call of duty. I think that they really spend too much time trying to make the world massive, and i mean REAL massive. But the thing is with a map this size is that the player ends up getting bored with it. All the while, the gameplay is still the same, the enemies are the same, and matter of fact the dungeons all kind of look the same to me, despite them customizing it even more than oblivions. Here's what i suggest they do:Expand on the diversity of the gameplay itself - Ever since Morrowind came out, Bethesda has been making the amount of options available to the player smaller and smaller, trying to make everything streamlined and "easy". I cannot tell you how much i HATE this. I actualy liked picking classes in Oblivion!!! I liked looking at the cool art that went with every single class and the description it had with it, it made me feel like i was playing an RPG! They also greatly diminished the amount of spells in each magic skill instead of expanding on it. Like for instance for the destruction skill, they should add a branch to the tree that deals with dark magic and has curses, life drain, etc.Add more finishing moves with the combat system - Time after time, the same stealth move over and over again gets reallllll old.Follow the Lore - I hate when I see something in the game that is really skewed or inconsistent with the lore of the series. Example; Volkihar Vampires are supposed to hide under frozen lakes and are able to reach through the ice without breaking it to grab victims. This is one of the coolest descriptions that i've read within the in game books, why would they implement regular vampires that are sub par to Oblivion's?Put the "game" back in the game - As you all know, Bethesda streamlined a lot of things into the new game. No more class picking, no more finding a bed to level up, quest objectives are even easier to find. When you think about it, it's just skipping to all the fun parts of the game without having to go through all the work. For me it adds realism when you have to find a bed to rest in and level up, it was something that was unique to the series and now its just a boring menu option that you can go to anywhere.I'll stop here even though i can go on for hours lol
  5. Thank you for the warm welcome :)I guess it is just personal preference for me then to have everything "feel" like its part of the game world. Thank god for mods in that case.But for me, I would honestly be happy with a world that is half the size of Skyrim and have that time and money spent working on better questlines, animations, etc. If the whole world really was detailed by hand, think about how much time that is! It's amazing how long it takes to walk the whole map and to think it was all created painstakingly by artists for hundreds of hours.My take on it is this, basically have a balance of everything in the game. Obviously the story was lacking a bit and that was due to the cost of voice acting, so maybe they shouldn't spend extra money on big time voice actors anymore?
  6. Hey guys, first and foremost I want to thank the whole team working at Bethesda for delivering to us not just games, but priceless moments that we will never forget, they are people that truly care about their fans :)The whole point of this topic is to have people step back and take a look at the progression of the elder scrolls series as a whole. The first game of this series I started playing was Oblivion, and ever since I saw the intro, it hooked me like no other game has done before.I tried to play Morrowind but the combat seemed so horrendous at first I stopped and never experienced the whole story, which is such a shame now that I hear it had the best story out of all the games.The way I look at it, it seems as though the writing behind all the quests and story of the games has diminished greatly, while, of course, the graphics have improved. But to me, graphics don't matter as much when the quality of the writing is compromised so greatly that it turns out being unbearably cliche. I know we all love to see gorgeous forests and epic vistas, but whenever I'm playing Skyrim all the quests feel the same. I don't know if it is just me, but a lot of them are just fetch quests, and not to mention the guild questlines are questionably short. It really seems like the team spent too much time on the visuals and not enough effort on the other aspects that really make the series fantastic.There are also other small things that bother me that probably don't bother anybody else at all, but the new menu and the text of the words feels wayyy too modern to be put in this game, it just feels out of place whenever I'm reading my journal, switching gear, etc. I also thought that the loading screens were pretty unoriginal. Its little things like this that can make or break the immersion aspect of the game and I feel like they're straying off in the wrong direction.How do you think they should improve the series?
×
×
  • Create New...