Jump to content

Asanarama

Member
  • Posts

    1
  • Joined

  • Last visited

Everything posted by Asanarama

  1. I'm actually going to use the term "magic potency", by which I mean the combined influence of spell damage and maximum magic. My understanding is that one's maximum magic has an impact on abilities that use magic as their resource, but that it does not contribute to the "spell damage" number on the character sheet. Having poked around on Esohead a bit, it seems that only damage is influenced by magic potency. Those of you who know for sure, to what extent is that true? Obviously, damage-related effects, like "heals for x% of damage done" are indirectly influenced by magic potency because they're directly influenced by damage. On the other hand, I'd guess that magic potency has no influence on Fiery Grip's ability to pull its target to your position or on its Empowering Chains variation which adds 40% to weapon power for the next attack. Some things are less obvious though. According to Esohead, Spike Armor always gives +25 armor regardless of magic potency (or rank or character level). Is that accurate? It sounds wrong, unless it's actually +25%. Whether or not damage is the only thing directly influenced by magic potency, I want to know which abitlities that use magic as their resource you think are the least influenced by magic potency, and/or which give good boosts to stamina-based abilities. Hmm. In particular, how about summons? I know they aren't great in general, but any idea if they get stronger and/or tougher if you have more magic potency, or is it just based on rank and character level? Oh, and can you actually have the two different summons out at the same time if you're willing to tie up 20% of your magic and two slots? Are there any magic-using abilities whose damage is not influenced by magic potency? Do magic-based crowd control effects work better and/or longer if you have more magic potency? Thanks.
×
×
  • Create New...