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thelegendaryof

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  1. So I've been playing a Khajiit Dragonknight DoT-Tank at the last Beta-Weekend and was wearing complete Plate Armour with the Heavy Armour Reneration Trait and the 5% additional Regeneration in Combat from the Khajiit-Traitline. So I should have had over 15% increased HP-Regeneration to start with. I was only Level 10 thought my HP-Regeneration was standing at 8 HP per 2 Seconds (about 470 max HP) and my Magicka and Stamina Regeration were at the double amount of it (16 and 15 per two Seconds). It seems odd to me to invest Gear + Skillpoints into it and get such a bad reward for it. At least in earlier levels. I suspected that you have to get +HP Reg Gear for it to be effective but as it seems you can only get +HP Reg on Jewellery. I found a Glyph for it - but to my surprise there wasn't any Jewelery available at vendors, to be dropped or to be crafted at all. The only Jewellery I got was from the Storyline and those were already Enchanted to begin with. So whats the Deal with HP-Reg? Seems like it 's pretty MEH at it 's current state. Even when going strictly for it. I mean even when you would have +100% HP-Reg it would "only" be 16 hp/2sec meaning it would take around 30 Seconds for 490 HP to heal at Level 10. Now imagine how it would scale at higher levels with way more Base-HP.
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