I am planning to make stealthy sorcerrer archer but PvP oriented. My idea is: Passives Race: Bosmer Archery Expertise
[*]+15% experience from Bow skill line. Vigor3/ 3
[*]+3/6/9% stamina recovery in combat. Resist Affliction0 / 3
[*]+7/14/21 poison and disease resistance.
[*]+1/2/4% maximum stamina. Stealthy3 / 3
[*]+1/2/3m to stealth radius.
[*]+3/6/9% damage done while in stealth mode Class: Sorcerrer Dark magic: Unholy Knowledge2 / 2
[*]-3% magicka and stamina cost for abilities. Blood Magic2 / 2
[*]Hitting an enemy with a dark magic spell heals the caster 3% of maximum health. Persistence2 / 2
[*]+10% duration of dark magic spells. Exploitation2 / 2
[*]+7% critical strike chance when attacking targets affected by dark magic. Weapon: Bow Accuracy2/ 2
[*]While a bow is equipped...
[*]+3% critical strike. Ranger2/ 2
[*]While a bow is equipped...
[*]-10% stamina cost for bow feats. Long Shots2/ 2
[*]While a bow is equipped...
[*]Up to +6% bonus damage against distant targets. Hawk Eye2 / 2
[*]When striking vulnerable targets...
[*]+8% bow attack damage. Hasty Retreat2 / 2
[*]While a bow is equipped...
[*]+25% movement speed for 2 seconds after a dodge roll. Armor: Medium Dexterity3 / 3
[*]+1% critical strike chance for physical attacks per piece of equipped Meduim Armor. Wind Walker2 / 2
[*]+2% stamina regeneration per piece of equipped Medium Armor. Improved Sneak2/ 2
[*]-3% sneak detection area per piece of equipped Medium Armor.
[*]-4% cost of sneaking per piece of equipped Medium Armor. Agility2/ 2
[*]With a full set (5+ pieces) of medium armor...
[*]+5% attack speed. Athletics2 / 2
[*]+2% sprint speed per piece of equipped Medium Armor.
[*]-2% stamina cost of roll dodge per piece of equipped Medium Armor. Actives: 1 Snipe (BOW)
[*]Cast Time: 3 Seconds
[*]Range: 20m - 40m
[*]Cost: 60 Stamina
[*]Deals 15 physical damage.
[*]Morphs
[*]Focused Aim: +10 weapon power for ranged attacks; target marked by focused aim can be hit from +5 meters away. 2 Scatter Shot (BOW)
[*]Cast Time: Instant
[*]Range: 10m
[*]Cost: 42 Stamina
[*]Deals 6 physical damage.
[*]Knocks enemy back 6 meters and disorients them for 5 seconds.
[*]Morphs
[*]Magnum Shot: Slightly increases range and damages, knocks you away from target. 3 Encase (SORC DARK MAGIC)
[*]Cast Time: Instant
[*]Area: 15m x 3m
[*]Cost: 70 Magicka
[*]Immobilize enemies for 4.5 seconds.
[*]Morphs
[*]Restraining Prison: Adds snare after immobilization ends. 4 Rune Prison (SORC DARK MAGIC)
[*]Cast Time: 1.5 Seconds
[*]Range: 28m
[*]Cost: 42 Magicka (?)
[*]Disorient enemy for 15.1 seconds.
[*]Morphs
[*]Rune Cage: Target is stunned for 3 seconds when disorient ends. 5 Surge (SORC STORM CALLING)
[*]Cast Time: Instant / Self
[*]Cost: 70 Magicka
[*]For 17 seconds...
[*]+3 weapon damage. [*]Morphs
[*]Critical Surge: Critical strikes heal player for 50% of damage dealt. Ultimate: Overload
[*]Cast Time: Instant / Self
[*]Cost: 125 Ultimate
[*]While toggled...
[*]Light and heavy attacks are replaced with empowered versions that cost ultimate. [*]Morphs
[*]Energy Overload: Light and heavy attacks have increased damage and restore magicka. High crit rating working thanks to passives. Some auto healing abilities, and stealthy. Absolutely no AoE. I am still thinking about replacing ENCASE with CRYSTAL SHARD morphed into CRYSTAL FRAGMENTS for at least some AoE but this build is mainly focusing on heavy use of stamina abilities therfore there wont be much Magicka to work with. I also have alternative skill set up im mind that will be mele but i am to lazy to post it ;p Please comment what you think