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Vladimir Cristo

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Vladimir Cristo last won the day on June 10 2016

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  • Gender
    Male
  • Location
    Vampire only guild ESO
  • Interests
    Questing, Dungeons, PvP. Waiting for Elder Scrolls Online to come out.

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  1. Ya, so many fire abilities and anti-undead / daedra. I am thinking possibly 2 handed offtank with the abilities Momentum , Molten weapons, critiical charge , Dragon blood, Drain essence and Devouring swarm ULT. I heard that they nerfed HEALTH from adding 20 points per skill point to 15 which is good. I guess it was making it so putting all points into LIFE was a better option because overcharing HEALTH added more in the long run than the other attributes. I probably will still go all health like most lvl 50s are doing but I will see how it is at launch and when I get to high lvls like everyone else.
  2. If you play as a Dragon Knight Vampire you get. Dragon Blood Heal 27% of missing health. +40% health regeneration for 20 seconds. And now if you have Blood Altar morphed into Sanguine Altar from the Undaunted skill line you now have + 80% Health regen which means you now went from the -75% penalty to +5% Health regen. If Blood altar morphed wont work for you then just have a friend who has the ability and now it will effect you because you are not the one who placed it or you can also get the health regen passives that Dragon Knights , Heavy armor and vampires skill trees give later on. Of course again questing and doing whatever with another vampire friend would be best so you can buff eachother all the time ( No Homo ) haha. I imagine you could get fire resist enchants. I plan on going NORD personally, just personal choice. Dark Elf would probably be all around best choice. This build Idea could be not so good also if they end up changing things but I have a feeling Zenimax wanted people who play vampires to figure out stuff like this anyway, I mean Dragon Blood morphs into COAGULATING BLOOD!! and blood altar morphs into SANGUINE ALTAR!! haha so I feel like it was ment to be. I feel like its a vampires way of carrying lunchboxes and blood packs around instead of needing body farms aka THRALLS!! ha. Things could of already changed for all I know tho. I feel like it wont be nerfed or anything because its more of a PVE fun thing not so good in PVP because you cant place down Sanguine altar and hope to recover too much health very well when being ran over by an army of enemy players and it only brings you up to about on par with non-vampire health regeneration. Should be fun tho.
  3. After looking into the Dragon Knight I realized if the info is correct on skills and isnt changed much on release that if you plan on making a vampire then Dragon Knight is a huge advantage. " Dragon blood " Heal 27% of missing health.+40% health regeneration for 20 seconds This with the morphed Blood Altar from Undaunted skill line means No penalty now on health regeneration for vampires which means you never have to feed as a vampire again and you get to keep the -60% magicka cost for vampire abilities without a penalty. If morphed into Sanguine Altar does not work and only buffs ally health regen than you can still get passives from heavy armor and vamp passives to increase health regen if needed and Dragon knight has a passive to increase health regen also haha.
  4. Ah crap..... I guess me wanting be OP was just a dream.... Thanks haha
  5. This is personally my Templar build. Basicly a holy vampire. " The Abel Nightroad build" from the JAPANESE ANIME " Trinity Blood " THE TEMPLAR VAMPIRE!! ( -60% cost for magicka ablities stage 4 vampirism ) ( ALL STATS GO INTO HEALTH ) ( TWO HANDED WEAPON REQUIRED and ALL HEAVY ARMOR ) Not possitive on all morph options yet. 1:Focused Charge - morphed into Explosive Charge - Charge toward target enemy. Casting targets are interrupted and unbalanced for 5 seconds dealing damage and Immobilizes target for 0.5 seconds and does AOE damage. ( Magicka Ability ) 2: Rally - Gain +10% attack damage and another 2% every 2 second for 20 seconds when effect end you are healed. ( Stamina ability ) 3: Cleave - morphed into Brawler - Deal physical and bleed damage to all enemies. which then gives you a damage absorbing shield that scales with number of targets hit. ( Stamina ability ) 4: Sun Shield - Create a shield that absorbs damage up to 24% of your maximum health for 6 seconds. ( Magicka Ability ) 5: Bone shield - morphed into Spiked bone - Gain +20% armor for 10-20 seconds Melee enemies recieve damage back. ( Magicka Ability ) ULTIMATE : Devouring Swarm - Summon a swarm of bats that surround you and deal magic damage to enemies per second for 5 seconds which drain health from every target. Take what ever you want from it of course. It is a 2 handed DPS/ TANK berserker build for PVE pretty much. Could be decent in PVP if the charge is changed to stun version.
  6. Here is a fun Nightblade vampire tank build possibly the best tank build also because of the healing abillity. At stage 4 vampirism Magicka abilities cost 60% less!!!! and my Stamina abilites do not need to be used very often so it will revcover in time. Momentum used once every 20 seconds and Cleave once or twice in a fight most likely. This build is awsome because of the healing and damage and you can just go beserk on people. it also works with PURE HEALTH!!!! thats right no points needed in Stamina or Magicka!!!! When you lvl you gain magicka and stamina by default anyway and with the vampire passive at stage 4 vampirism you will be more than fine. Also vampires have a passive where it negates lots of dammage when you are at low life 30% I think. I prefer Nord as my race for health boost and resistance and I plan on wearing full plate armor and btw the -75% health regneration at stage 4 vampirism wont matter because of the healing abillities you have are instant not over time or health regeneration abilities, 1: ( 2 handed ability ) Cleave morphed into Brawler which creates a damage absorbing shield and is increased in power by each enemy hit.( STAMINA ability ) 2: ( Nightblade ability ) Dark shades summons 2 shades that debuff the enemies damage and they do damage of course. Try and keep the minions out at all times. ( MAGICKA ability ) 3: ( 2 handed ability )Momentum morphed into Rally which causes 10% increased damage for 20 seconds and generates +2% additional damage eveyr 2 seconds 30% boost near end and when the effect ends it heals you!!.( STAMINA Ability ) 4: ( Nightblade ability ) Drain power morphed into Sap Essence heals you for all enemies hit. possibly gives a melee damage boost also still. It might just remove the aoe damage it used to do ( MAGICKA Ability ) 5: ( Nightblade ability ) Siphoning strikes morphed into leeching strikes. ( and it is a toggle ability so you dont have to press it again once it is activated, pretty much a passive )Has a chance to recover magicka and stamina by default but also restores 2% of your health with every basic attack. it does decrease your melee damage by 20% ish but with Momentum you wil get the healing effect and not suffer from the penalty so much making this ability GODLIKE!! 6: Ultimate ( Vampire Ultimate ) DEVOURING SWARM!!!! sends out blood / essence drinking bats everywhere and does good AOE damage and heals you for every enemy hit!! This build is a PVE build because it lacks chase and stun abilites. I am sure it could be modified for pvp with Shadow cloak and teleport strike of course.
  7. I rarely died in PVP but I also do not care much about team PVP I care about 1 vs 1 and ambushing stragglers who are trying to get to a curtain point on the map. In my experience Daggerfall did not do as well on territory as the other factions. Like I said before from the PVP campaign I was doing and " From my experience " that was the case and I hope it is more balanced at launch and again key words " my experience ". But then again I don't care much about faction I just like vampires in the games and the lore. I really hope there will be some PVP toggle option in the world outside Cyrodill as well. I enjoy world pvp more than arenas / battlegrounds and yes I do have a crystal ball, haha.
  8. Altmer Vampire Nightblade Sniper. Having the magicka passives from Altmer and Vampire will mean I can put all my points into Stamina pretty much for even bigger SNIPE bow damage, and the fact if you dont feed for days you get stage 4 vampirism and all magicka abilities cost 60% LESS!!!! I plan on going MARK TARGET + SNIPE for awesome opener damage from far away. Once the 3 second charge time on snipe is done and fired then I will use shadow cloak if needed or sneak right away so I am invisible again and then I will use SNIPE again. I have Essence drain for emergencies if people get close to me which stuns for 3 seconds and drains there resources and heals me for 150% of the damage done. for my ULTIMATE I will use Bat swarm probably morphed into the one that sends bats everywhere around you doing good AOE damage and makes you invisible for 5 seconds. The other Morph of the vampire ult heals you for targets hit but I see it more as a tank version and since the other version makes you invisible you can just go right into Shadow cloak once the ultimate is almost done and then sneak away and SNIPE them again or w/e abilities you want to use. One Vs One the SNIPER build is going to win pretty much all fights in my opinion.
  9. I really hope they give access to Grahtwood at least. I hit lvl 15 on my Nightblade on Aldmeri Dominion and have done pretty much everything. If not I guess we can all start fresh and try some different builds. I plan on doing Aldmeri Dominion again since now I know the whole area for the most part I can quest faster and so on and know stuff. Hopefully some of the bugs were fixed / delays.
  10. True. but there is a lot of exploring to do. Lots of quests that you will never get unless you go out looking for them. Some in caves and coasts and in mountains and so on. Supposedly there will be Vampire houses hidden around Tamriel. I Hope that is a legit thing. To be honest I was always a big PVP'r in MMO's but this game is making me want to enjoy all the PVE. I plan on doing PVP when I am waiting for new PVE content to be released.
  11. Yes, but it is an ES game so people who like the series will most likely love to explore. As for PVP it will depend on which team has more experienced PVP players from past MMO's, which means tactics and strategy. Aldmeri Dominion and Ebonheart Pact seem to be the leaders so far in PVP and so on. This game is going to be a 2 faction game for the PVP part anyway most likely. Daggerfall is like a 3rd world nation trying to be a part of the action but is too dumb and far too weak to affect much. Hopefully I am proven wrong at launch.
  12. PVP should be fun but probably wont be super popular tell a month after release because I imagine half the ESO players or more are going to want to explore all of tamriel and so forth. PVP will most likely be something people do a shit load of while waiting for new content to come out. I personally played WoW for years and only for the PVP because the pve was shitty and boring but in ESO I am actually excited for it.
  13. From the story of Castle Volkihar and the lore behind Harkons family he was around 4000 years old or more when you kill him in SKYRIM: Dawnguard DLC. So he should be around 3000 years old in ESO. I really hope he is in the game. If he is not at launch somewhere in Skyrim I imagine he will be in a later patch for sure. It just seems weird for him not to be. Anyone who has opinions and ideas are welcome to post them of course.
  14. Ha, I have never seen those movies and I refuse until I die, haha. I view vampirism as a way to infinite knowledge and wisdom. That is one reason I am going to make a Altmer Vampire. They fit so well together as far as they seek perfection and infinite knowledge for the most part and immortality is the best way for anyone to learn more and more. The Altmer life span of a 1000 years would seem like nothing. I am excited about Lord Harkon perhaps being in ESO considering he is over 4000 years old in Skyrim I believe.
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