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HoneyBooBoo

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Everything posted by HoneyBooBoo

  1. Hmm..Maybe I'm not understanding you correctly but the Khajit regen racial passive requires skill points so you don't get it right off the bat. Take a look at your enchantments and see if you had stam recovery and/or magicka on it and its seems like stam/magicka scale higher than HP since at lvl 1 you start out at 6/2/6 m,hp,s. BTW you can re-enchant your items if you don't like the stat on it.
  2. Alot of monsters are in "hide" and some quests require you to kill some tough guys hidden in cave like areas om this huge map not to mention caves with the torch icon. I know I did a few kill this guy quests there. I always see Werewolves, zombies, wolves,bears, goblins, and bandits on my way to keeps.
  3. You get more than enough skill points in this game (200+). You level crafting by creation/extraction, you don't need to use skill points on that unless you want skill particular to gathering (keen eye).
  4. Here’s a brief overview of what awaits you in this test: [*]Continue your characters from v0.17. [*]Play through level 1-17 content for all three alliances. [*]Create up to eight characters, increased from four. [*]Fight for your alliance by participating in the Alliance War in Cyrodiil. During this test, you will have access to the following areas: [*]Khenarthi’s Roost [*]Auridon [*]Stros M’Kai [*]Betnikh [*]Glenumbra [*]Bleakrock Isle [*]Bal Foyen [*]Stonefalls [*]Cyrodiil TEST GOALS For this test, we have a few goals we’d like you to try to reach while playing the game. [*]Attain level 10 on at least one character. [*]Reach Rank 10 in any crafting skill. [*]Find and complete at least one group dungeon. [*]Travel to Cyrodiil and participate in the Alliance War. FIXES AND IMPROVEMENTS [*]Fixes for game stability at scale Post edited by ZOS_JanS on February 25
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