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Mad King

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  1. After casting a summon, do they gain your passives like exploitation (increases crit chance) since it is technically your ability that is hitting the opponent?
  2. I chose to include heavy only for immovable but switching immovable for evasion or purge could be a better build. I like daedric curse however, it is very magicka intensive and I would need that for lightning form, surge and encase. I could use winged twilight with the magicka regeneration morph or entropy for a second heal.
  3. I have been playing around with a melee sorcerer build since the last beta. This is my build so far, please let me know any critiques. Race Khajiit, for increased critical damage and melee critical chance Armor: 5 Medium / 2 Heavy Weapon 1: Two hand I. Critical Charge- Always hits with critical damage, combined with surge provides a self heal II. Momentum - Damage III. Lightning Form- Increased armor & resistance IV. Encase- CC + Exploitation (increased Crit chance) V. Bound Armor- Armor plus increased heavy damage with morph Ult: Storm Atronach Weapon 2: Bow I. Surge- Increased damage + critical hits provide health II. Snipe- High damage + reduces targets healing with morph III. Immovable- Increased armor & resistance IV. Mages Fury - Final death blow V. Bound Armor- same as first bar Ult: Negate Magic The idea is to have either Immovable or Lightning Form up
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