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BigSteel

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BigSteel last won the day on March 7 2014

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  1. PUBLIC DUNGEONS of value make a return to MMO PvP. Hopefully get some raid-esque sized dungeons that are public as well. Lay down the law and hold/fight/lose that stuff that is sublimely important.
  2. Khajits +critical melee hit does not effect bows. But the +damage does.
  3. The closed PTS beta guys are all keeping that info secret (as per their NDA). But I believe that ESOHead said they might drop that information when it goes live. The small beta folks only get to see a couple zones.
  4. Did you click the "spoiler" box to open it up? I can see it just fine. Here is the direct link addy http://s27.postimg.org/by0f7krpt/Mondus_St_Cy.jpg copy/paste into your browsers address bar, should work.
  5. WARNING, big spoiler. Avert your eyes if you want to explore and find them...
  6. it wont fill you level 20 ones? the level 20 ones rez people in cyrodiil. oh well, no biggie.
  7. This should also allow access to the 2nd tier of the 4-man PVE dungeons. Woot woot!
  8. During this test, you will have access to the following areas: Khenarthi’s RoostAuridonGrahtwoodStros M’KaiBetnikhGlenumbraStormhavenBleakrock IsleBal FoyenStonefallsDeshaanCyrodiilWhich goes to about level 25.
  9. Pretty sure Unbalanced is when you see a NPC/player who is wobbly and has a circle (like cartoon birds) going around his head. That means he wont do anything for about 1.5 seconds and you can use an "exploit" maneuver on him (both mouse buttons) and knock him down and stun him for about an addition 3-4 seconds at the cost of a wee bit of stamina and an almost instant animation graphic.
  10. Congratulations! What card did you get? I just increased to 16 gigs of ram yesterday and will be getting a new vid card in short order.
  11. 1) You can switch any skills out at anytime you are in combat. But as a "basis" people pick either PvP or PvE and show what they are doing -- typically PvP is thought to be higher importance. Typically one bar is SINGLE target PvP, and then the other can be buffs - or AOE - or Heals - or a switch from range to melee. In PvP you will find many differing situations. So you will become flexible as to exactly what you are facing. 2) Red = Dead. If you can see them you can kill them. Cyrodiil zone is very big and takes lots of traveling. Though apparently you can cross realm friends/guildies into the same dungeons. 3) Block is holding down right click, yes. I think Block is 35% for non-shield types and 55% for shield users. A few skills can increase this though... 1) Sword & Board +10/20%. 2) Always lower projectile damage 8/16% if blocking or not. 3) Draconic Power +5/10%. So you could have 85% and 101% vs Projectile.
  12. I actually like how they worked, it only showed when you got within 50 feet or so.
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