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Speely

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  1. Yes, and the strength of heals, though to what extent I do not know. Same with Stamina and weapon skills. I also do not know if high Magicka and/or Stamina affects magnitude of success for non-damage, non-heal skills. For example, I do not know if high Magicka affects the miss chance caused by Blur.Chrono: I am going Stamina-focused/low magic as well, perhaps even more so than you hehe. I believe it can work. I am taking the Templar route for Restoring Aura (drool) and seeing how ridiculous Medium+Redguard is on top of that. Your approach with Siphoning Strikes sounds super-viable as well. Good luck!
  2. Hello, Elder Souls! I have a question regarding resource recovery and regeneration.Reading Thal's excellent info on the state of the game, it appears the Stamina has a base regeneration percentage rate of 5.5 and Magicka somewhere between 4 and 5 per two seconds. This percentage of your total pool determines the Recovery attribute score for the relevant resource, and that Recovery is ostensibly affected by any bonuses from armor passives, racial passives, etc.My question is concerning the wording of certain skill descriptions. The racial passives "Spellcharge" and "Vigor" both state that they increase "recovery" while every other +regen skill for all three resources refers to "regeneration," even other "in combat" specific regens like "Robust." All armor passives and class skills refer to "regeneration" as well, leaving only Vigor and Spellcharge to refer to Recovery. This wording is used in every description I have seen, no matter the source.Do you think this is indicative of the way those two skills affect regeneration (i.e. directly adding to base % vs raising it by x percent, as an example) or is it just a curiously-specific deviation from the normal language used to describe regeneration rates?
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