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Jorik

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  1. Balek: The number of build possibilities in this game have to be expressed scientifically there are that many. Yes eventually cookie cutter guides come out for most common builds. But the possibilities are what makes this game truly cool. Play-styles vary from person to person so I see cookie cutter builds as the ground floor for most. These are your best for this application/role, then spice to taste with morphs gear and race choices.
  2. Prime: Was told its a true reflect hence the low duration steep cost. No double pumping it does not stack the duration, nothing works that way, just refreshes. Ghost: For hardcore tanking duty Spike Armor & Obsidian Shield combo, 1H & Shield, 7/7 Plate, Immovable, Ash Cloud, Puncture. Magma Armor for the Ultimate, I didnt like it. Dragon Knight Standard synergy ability is just too awesome in a group setting. It provides AOE fire damage, Snare (with passive), 50% Healing Debuff, and synergy Immobilizes & damages. Volgard: Regen is in combat stacks soft caps (all 3), out you get everything back quickly.
  3. On the Ultimate note: Soul Shred is where its at in spades. Good AOE magic damage, decent radius & 3 sec stun for 150 Ultimate (middle of the road amount) yes please. Deathstroke was meh, will have its uses for hardcore single target takedowns, no duration listed on 50% healing debuff.
  4. Im gonna agree with Rally. 2.9 secs of invis is awesome mid combat, but be prepared to sprint your ass out of there once you pop it as it doesnt move you anywhere by itself. Side note Blur is quite LOL in that you can face tank some mobs but too many or if they are much higher lvl its still ouch city.
  5. Ash Cloud is where it is at. Dark Talons is weak, the Dragon Knight Standard Ultimate has a synergy root on it if u are looking for some lock down in a group setting. Ash Cloud is MISS chance & snare which means you are not getting hit 30% of the time and any power attack you or your friends make puts them on their butts. Lasts 14.5 secs fully traited, sadly I dont know the morphs on it. As for race choice DKs are so magicka dependent its sick, I honestly think some of our abilites cost far too much, others are fair. Last but not least once you have Fiery Chains (which is early early) you will never want it off your bar.
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