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Hans

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Posts posted by Hans

  1. Wasnt it the other way around? Weapon damage is influenced by weapon power. I believe that you dont have a stat called weapon damage (only the damage on the weapon itself which increases the more weapon power you have). Anyways if you look at the damage formula for weapon abilities than it adds extra damage/max stamina and extra damage/weapon power. 

     

     

    Weapon damage is the damage of the weapon. of course that never changes except for improving via smithing.

    This Weapon damage improves your stat "Weapon power" which is improved by different sources (i.e. Stamina).

    Weapon power adds damage to your weapon lines attack skills.

  2. i dont knwo where's your problem? do you invest your whole life to find things u can brag about?

    if everybody use the UI's theres no imbalanced between the opponents.

    and if its YOUR OWN choice not to use the one addon. its the "GROUPLEADER OWN choice not to pick you and pick another person.

    wow, why so angry?

     

    Thats like allowing doping in sports and say: "well, it's your choice not to do it!"

    No. If you have a massive disadvantage by not using it its not really your choice.

    • Upvote 1
  3. I saw a video today where a mage was showing that you could get 102% critt chance without getting that stat overcharged. He used a potion which gave 602 spell critt rating and 602 weapon critt rating (602 critt rating gave +60% critt). And the potion lasted 10 seconds (potions have a 30 sec cooldown. With the +30% duration passive "medicinal use"  that could last up to 13 seconds.

     

    The mage was an end game mage (vr10 I believe). So you probably wont get any stronger potions than this (unless you have nightblade/argonian passive).

     

    I crafted a 602 weapon crit rating potion at lvl ~10 (but never used it)

    First time in game I read of "crit rating".

     

    Now I wonder how potions will scale...

  4. some more:

     

    Coldharbour

    Many improvements have been made to the stability of The Soul-Meld Mage.

    You should now respawn to closer graveyards when dying in certain areas.

    Fixed issues surrounding holes in the world where you could fall forever.

    The quest Library of Dusk is now more group friendly.

    Auridon

    The braziers in Torinaan should be easier and more reliable to light.

    Bal Foyen

    The gate to Stonefalls is now unlocked.

    Betnikh

    A boatswain is available on the docks to take you to Daggerfall immediately.

    The Abomination of Wrath (and other such bosses) should now spawn more reliably.

    Bleakrock

    Molla of Underfoot should now appear more reliably.

    Khenarthi’s Roost

    The lever in the Temple of the Mourning Springs should be more reliable.

    The trail in Mistral should be visible to everyone on that quest step.

    The Perils of Diplomacy is no longer reliant on completing Shattered Shoals or Temple of the Mourning Springs.

    Malabal Tor

    The main quest in Silvenar is more group friendly.

    Reaper’s March

    Restructured the area to help improve combat experiences.

    Many issues in the quest Vile Manse have been improved.

    User Interface

    General

    A warning dialog will now pop up when you try to sell your horse (mount).

    The text for several tutorials, including crafting and lockpicking, has been updated.

    The following localized keyboards will now automatically be detected:

    US English, default German, and default French.

    The color of the Veteran XP bar has been changed to an off white/gold color.

    Minor improvements have been made to the loading screen layout.

    New characters will no longer flicker on the first login.

    In conversations, if an NPC offers you a dialogue option to access the store, the option will have the type of store appended as “Store (store type)â€. For example, an alchemy vendor will display “Store (Alchemist).†Added a confirmation dialog when you attempt to convert an item’s style to the Imperial racial style.

    Added an option to turn off quest-giver indicators, which is located under the Interface portion of the Settings menu. This will turn off the indicators both in-world and on the compass.

    Fixed many word-wrap issues where a hyphenated word was not properly wrapping at the hyphen.

    Updated the art for quest compass pins, floating quest markers, waypoints, and custom waypoints.

    The “Hidden†message will now properly appear if the Crouch Eye partially opens, then you return to being hidden.

    While your character is dead, the purchase/morph of abilities will no longer appear to function as if your character is still alive.

    Fixed an issue that sometimes resulted in a “Character Not Found†error when attempting to whisper another player using the Radial Menu.

    Pressing F1 will now open the Help UI instead of going directly to the Customer Support UI.

    Most error messages that appear in the top right of your screen will now play an error sound.

    Many text localization tweaks and fixes have been made.

    The revive prompt will now properly display immediately when you target someone you can resurrect.

    Starting the tutorial will no longer sometimes show the W, A, S, D letters outside the keys.

    Fixed an issue that caused the conversation camera to break when interacting with NPCs.

    We have made improvements to certain triggered events in the game. The experience bar will be shown on the top left of your screen, and sound will be heard when the following take place:

    An overland boss has been killed.

    An event has been completed.

    You have successfully picked a lock.

    You have completed a Lore Library collection.

    Text will be seen in the center of your screen when you:

    Complete a Rings of Mara ceremony.

    Complete a Lore Library collection.

    Alliance War

    A tutorial for PVP daily quests has been added.

    A window to the map that shows a summary of each keep and resource’s status has been added. To show the summary, click on a keep or resource in the world map.

    Added ore, wood, and food upgrade tabs to the keep information window in the world map.

    Added summary, production, and defense tabs for inspecting resource keeps (farm, mine, mill) on the world map.

    The icons for Forward Camps, Meatbag Catapults, Oil Catapults, Scattershot Catapults, and Siege Repair Kits have been updated.

    Audio

    An error sound will now properly play when you press the world use (default E) and player-to player-use (default F) keys and no target is selected.

    Chat

    We have added zone chat channels for English, French, and German. You are not placed in these language-specific zone chat channels by default. You must join them. You can do this by clicking on your chat “Options†(the gear icon in the chat window) and enabling the one you want to join.

    Channel colors for these new language-specific zone chat channels can be changed independently from each other through the “Social†portion of the “Settings†menu.

    We have consolidated the functionality of the “.†cursor mode key with the chat interface. You will now automatically get the cursor when the chat interface is brought up (by pressing the Enter key, by default). New default chat colors are now available. To use them on existing characters, you must reset your chat text color options to default (under the “Social†portion of the “Settings†menu).

    The profanity filter is now enabled by default. You can toggle it on and off in Options (under the Social portion of the Settings menu).

    You can now change the chat window transparency in Options (under the Social portion of the Settings menu).

    The chat options checkbox labels will no longer word-wrap early.

    Crafting

    Most crafting result messages will now appear in the center of the screen.

    On potions, the longest ability cooldown has been moved to the last effect position. All previous effects no longer list a cooldown.

    Smithing Interface Revisions:

    The Extract tab has been separated out into the Refine and Deconstruct tabs. By default, you will now see the Refine tab when first interacting with this interface. The functionality between these interactions has not changed.

    The ‘Have Knowledge’ filter is on by default on the Create tab.

    HUD

    The quest window’s ‘Set Focused’ function has changed.

    The quest window will now open to your currently focused quest, by default.

    It will now cycle through the list of quests, updating the selected quest and making it focused.

    Selecting a quest manually with your mouse will automatically set the newly selected quest as focused.

    We have made the following improvements to the targeting reticle: The reticle now defaults to open instead of closed.

    The reticle now closes when a target is in range of your light attack or interaction.

    The targeting reticle will now briefly flash red when you hit a target.

    Inventory & Bank

    You can now withdraw and deposit gold from your account-wide bank.

    Fishing bait and siege weapons are now located under the Miscellaneous tab instead of under Consumables.

    The new indicator (!) on new items will no longer clear if a single consumable in a stack of consumables is used. The “!†will now stay on a new item until you close your inventory.

    Keybinds

    The keybind for cycling to the next focused quest now displays on the HUD in the Quest Tracker. This is only visible if you have more than one quest.

    We have removed the “Target Self†keybind.

    Secondary keybinds are now considered when generating automatic keybind labels.

    Maps

    Maps have been added or updated for many dungeons in the game.

    Dungeon maps that were zooming out to the wrong overland zone have been fixed.

    Roads, bridges, or small structures that were missing from the Cyrodiil map have been added.

    Many issues related to the player pin in dungeons showing in the wrong location or not showing at all have been addressed.

    Fixed an issue that was preventing player-set destination pins on the World Map from being visible.

    Added a map tutorial prompt in the main quest.

    Tool Tips

    Duration numbers are now color-coded white versus the same color as the rest of the text.

    We’ve fixed a variety of issues related to tool tip formatting.

  5. Did anybody test the molten weapon morph: Molten Armaments: +30% weapon critical for affected allies for 6 seconds.

    Does it give you 30% critical chance? Or does it increase your chance by 30%?

    Because in that case it would be only useful with med armor and a high crit chance.

    Lastly, "allies" does include the caster, right?

  6. the + EXP gain is free and always active. The others need to be "purchased" and have 2 or 3 ranks.

    You get access to ranks of passives depending on your level. You will have access to rank 1 of the 3rd, maybe even 4th passive before you can get the 2nd rank of the first passive skill.

    I hope that is a) clear and B) correct

    :smile:

  7.  

     

    Right now i'd say sorcs are OP tankwise, but no one really knows it because it requires more than a shallow level of thought to figure out how to do it right. 

     

    If lightning form is THAT good, it really only need a very shallow thought: "Go Sorc->Cast LF->tank"

    :smile:

  8. To me Theorycrafting is the best name because its not only classes and or builds, its about ressource regen, ability damage, dps calculations, bla bla bla you name it. all things theory.

    Theorycrafting is a well established name for that kind of stuff.

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