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Volgard

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Everything posted by Volgard

  1. How important/noticeable is regeneration of HP,ST,MP from racials and f.e. Templar's Restoring Aura? Only regen from racials are triggered in combat and others are off combat regen bonuses?
  2. TBH - They don't have that much time. IMO release date was announced too soon - but it's all about money - for me it's deja vu - same situation with Warhammer Online:AoR. Product wasn't complete, but publisher was eager to get profits after long production cycle and...I really hope that there is a...hope
  3. According to Irons differences between armors:Light - 0,6Medium - 1,0Heavy - 1,2and what about weapon/s damage:1h - ...2h - ...DW - ...???
  4. Best tank...it's simple IMO - Templar / Orc / 1 handed and shield / Heavy Armor
  5. Soooo maybe we should try to create a char with specific racial passive skills not obtainable via Enchanting (if there is such possibility)...We don't know anything about in-depth crafting and that's THE problem now.
  6. Hah - but I want DPS for both - PVE & PVP and I'm curious how much I can get from Enchanting. For ST build - yeah RedG seems perfect (ST regen, + 12% max ST), but Orc's HP regen and -12% sprint cost is also nice. Maybe this whole discussion about racials is irrelevant if we can pump up what we want with armorsmithing / weaponsmithing / enchanting...?
  7. Who, in your opinion, is better suited for a role of DPS 2h / heavy armor / templar - Orc (+15% HP regen) or Redguard (+9% ST regen)?
  8. Musclemagic & Terhix - TYVM!
  9. Few questions about blocking: 1) damage reduction (physical only?) is different if we consider shield block, 2h weapon block and dual wielding weapons block, but could someone give me numbers on that?; 2) mechanics of blocking – “pure†block means that I have raised shield/weapon (holding right mouse button) and I’m waiting for attack or I can bash opponent anytime (clicking left mouse button while holding RMB)– this is standard block and in that process after hitting he won’t be off-balanced? - “parrying†block means that I have raised shield/weapon and I’m waiting for attack animation (only doable with enemy power attacks?) to bash (LMB) and in that process after successful “parry†he will be off-balanced? 3) blocking damage reduction is applied to physical attacks (for sure - swords, axes, hammers, daggers and shield’s bash) only?. But what about arrows? Same/less amount? Is hitting box for DW or 2h smaller than shield’s (I’m facing archer ofc)? 4) damage from spells is reduced (only?) by overall magic/element resistance or I can block some damage from f.e. fireball (projectile type of attack not sfrom staves) ? 5) can I parry special attacks from weapon skills (Low Slash, Uppercut etc.) or it’s “technically†impossible due to overall game mechanic or very fast animations?
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