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Areodon

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Areodon last won the day on February 15 2014

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  1. Khajiit is getting crit damage bonus for melee attacks ( weapon abilities and white hits ). Problem i see with first loadout is that u dont have melee attacks other than white hits. What i would do is that i would go on second bar with reapers mark instead of cloak . On first loadout i would go with some of weapon abilities ( twin blades or hidden blade ) and/or haste to complement siphoning and to enhance white hits .
  2. in patch notes 0.18 and 0.181 there is nothing about reverse slash. and damage 5 stamina 32 is about right for last beta . Would u be kind and name for me better stamina based executes, weapon executes and class executes ?
  3. In my opinion addons are ok as far as they are approved by ZOS. I think they should allow all addons which are not directly related to the combat and all which are not directly replacing players reactions or may help in doing that. I really don't care for your aesthetics or immersion but as well i dont want to play against some addon.
  4. why we should assume that there is just ring with armor . what if we have ring with some spell resistance as well or ......
  5. If i may jump in ... If i have toggled leaching strikes ( siphoning strikes ) and triggered focused attack( haste) while throwing white hits on opponent i will have : 100 stam per sec out of focused attack + i will have 56 stam per sec out of leaching strikes => 156 stam / sec + natural ( 50 stam sec ) + race ( 19 stam/sec ) + armor ( 10 stam / sec ) . All in all i am looking at recovering 235 stam / per sec and ofc i am recovering from this combo as well 56 mag /health per sec + natural > which is not bad That is not bad especially coz i can set off that weapon damage reducement with power extraction ( hitting every opponent in aoe range i get additional 11% weapon damage for 20 secs) so basically i just need 2 opponents to hit in order to eliminate negative effects of leaching strikes. Note as far as i hear there will be some changes for Siphoning which will increase recovery from 2% to 4% and further decrease weapon damage from 17% to 23 % . In that case i would have recovery of 291 stam/sec and my best 2H skill reverse slash is 260 stam at lvl 50. More or less i can do almost 4 rev slash and one white indefinitely.
  6. No just u have cost when u trigger skill as such
  7. Redguard ; 5 medium and 2 Light ; capped stamina, close to cap magic, rest to health. 2H Stampede Cloak Surprise attack Executioner Impale Death stroke Bow Focused aim Magnum shot Cleanse Reapers mark Rapid maneuver Veil of blades My idea of engaging is Stealth , Reapers mark , Snipe, Charge (gap closer and immobilize ) , Cloak, Veiled strike (Stun ), Death stroke , Execute , Assassin's blade . Against one enemy should be enough.
  8. I like your idea. Think that u may add second loadout to round it up let say with bow .....
  9. i like this build . Dont have much to add except maybe considering searing and reverse/uppercut ( take out evasion ) to put on on stamina side .
  10. Guys read this one http://elderscrollsonline.com/en/news/post/2014/02/15/the-beta-nda-has-lifted
  11. If u think about sequence i would do other way around tele>flury>white,white>sparks>strife . This way casting time of flurry is within tele stun so u continue with whites coz there u have haste from flury and when opponent starts to wake up u hit him with sparks to increase miss chance and u back up it with strife. At the end u should end up with more or less balanced resources and u will probably be pretty ok with heath as well. If u are with full health strife is not doing much for you and this way u will get all health strife is providing. And morph on sparks will probably increase healing of strife coz its connected hit. Flurry is ok if u channel all the way but if your opponent gets out of your reach u will lose best of it. So if i would go for flurry i would always pair it with tele. I am not sure that flurry is best way to go - its not that flexible in pve and specially in pvp.
  12. They are finally out. Obviously vampire line is stronger but also has one considerable flaw - weakness to fire. I am sure that vampires will be pretty strong in PVE but in PVP they will have strong opponents in dragonknights and templars. Werewolves are not as strong as Vampires but their weakness to poison is not that significant. What do u think about those tree lines ... If u dont know where to look for those trees try with http://eldersouls.com/elder-scrolls-online/skills
  13. I believe u can expect NB to be serious damage dealer. Most probably NB will have best single target DPS . Regarding resources balance will be needed. Each resource will have soft cap so investment in that skill over cap will get u diminishing return. What will be proper resource balance for you will depend on your build/s and your style. Even when u think u got it right then again u have to playtest it .
  14. I will go nb redguard as well. Enhanced white hits will provide for most of my damage. I will max stam up to soft cap. Bare in mind that active defences will spend stam , therefore its better to relly on magica def utilities and probably executes. If u take all that in consideration ull see that magica pool will still be significant.
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