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Member Since 21 Apr 2013
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#33908 A Khajiit Impregnates a Dragon

Posted by DovahkiinDemon on March 12, 2014 - 09:29 PM

Draw the offspring in paint.



#29005 The Elder Scrolls Lore: Creation

Posted by DovahkiinDemon on August 11, 2013 - 03:04 PM

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In this series of articles, I will introduce you to the lore of The Elder Scrolls series. I may even enlighten you lore-fanatics on a few subjects that you have probably never heard about.

This article focuses on the creation of the universe and planets, as well as the first few years of supposedly-remembered history.

Chapter I: Formation of the Universe

In the beginning there were two things: Anu, embodiment of Order, and Padomay (also called Sithis), whom is Change. From these two came chaos, or Aurbis. This creation, in fact, is the universe. It encompasses all. And all come from it.

Padomay was disgusted with Creation, and tried to destroy it. Anu came and did battle with him. Anu, thinking he killed his counterpart, cast aside his body in an effort to save what Padomay sought to destroy. During this, Padomay struck down Anu, but still, they were both thrown out of Time forever. The blood of these entities formed the Spirits of the light and the dark, the future beings to govern the aspects of the universe.

Then came Akatosh, which practically created existence in itself, imposing time and natural order. His existence made clear to the other Spirits that there was an order to things, and that order must be carried out.

One of the Original Spirits was a being known as Lorkhan. This being convinced the modern Aedra, or "Divines," and other Spirits on the side of Anu to aid in Creation. Magnus, the god of magic laid out the planning for the plane of Mundus. However, the process of creation was very taxing on the spirits, and they began to lose portions of their power, while some were wiped of their immortality. Those who lost their immortality become mortals, and the memories they have of creation became the modern mythos. Those who lost their youth and strength came to be known as the et'Ada.

The beings who did not aid in the creation sought to make their own worlds, which are collected in Oblivion. They came to be known as the Daedra, the forces opposing the Anu-aligned spirits.

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Chapter II: Creation of Magic and Space

Magnus decided to terminate the project, and fled to Aetherius, the land of magic, for where all afterlife is held. As Magnus fled, he tore a hole in the universe, and from this came Nirn's sun.
Some of the spirits fled as well, and the tears they made became the stars. These fleeing spirits came to be known as the Magna Ge, or "Star Orphans". The holes in the universe allow magic through, a force used to bend aspects of existence.

Chapter III: The First Inhabitants

The Ehlonfey did not flee, and walked Tamriel. More and more Ehlonfey went to dwell on Nirn and came upon the Old Ehlonfey seeking friendship, but were rejected, and the two groups began to wage war. Their conflict caused much of the land to sink, thus creating the lands of Tamriel, Akavir, Atmora, and Yokuda. The realm of the Old Ehlonfey became Tamriel, and what remained of the wanderers inhabited the other three continents.

Along with the Ehlonfey, the Hist inhabited the land, but the war destroyed much of their realm, and they came to live in a small pocket of the world, known today as Black Marsh.

Chapter IV: The Gods Intervene

Akatosh, too, did not flee, and flung himself into Nirn. His impact on Nirn created the Adamantine Tower, the world's oldest structure. His presence forced all of the spirits to become orderly. At the Tower, he called a council of gods, where the Aedra elect to punish Lorkhan for what he caused. Trinimac tore Lorkhan's heart from his chest, and since he was unable to destroy it, he launched into the sky via arrow. The spot where the severed organ landed created Red Mountain and Vvardenfell - the Star-Wounded East.

Chapter V: Distribution of Peoples

The Ehlonfey on Tamriel came to be the Aldmer, or "Elder Folk". The Aldmer began to spread about the continent, and evolved away from each other. Some of them remained in their original land of Summerset Isle and became the Altmer. Early dissociates of the Aldmer were the Dwemer, and they left to inhabit the northern lands of Tamriel such as Morrowind, Hammerfell, and Skyrim, in search of a way to make themselves immortal. Emigrants from the mainland who dwelled in modern-day Valenwood became the Bosmer. More elves left to live in Morrowind, and those elves became known as the Chimer. A pocket of elves who worshiped the Daedra with fierce devotion were cast out, and they traveled to the Heartland of Cyrodiil, and thus became the Ayelids. The Falmer abandoned Summerset to forge a wealthy civilization in Skyrim. The secretive Maormer were exiled, and went to live on the isle of Pyandonea, where they practice powerful snake magic under the watchful eye of the immortal Sorcerer-King. The Orsimer came to be when the god Trinimac was devoured by Boethia, and was transformed into Malacath, which in turn warped the appearance of the Orsimer. They left to live in the mountains of High Rock.

The Wandering Ehlonfey became the Men who inhabited Atmora, Yokuda, and the snakelike Tsaesci in Akavir.

Slowly the Atmorans descended from their homeland, and became the Nedes. All of them landed in Skyrim, the ones who stayed, however, came to be known as the Nords. The Nedes who went to High Rock and interbred with the non-Orismer elves who lived there at the time, and gave birth to the Bretons, whom had a great affinity for magic, as well as being human. The humans in Cyrodiil became known as the Imperials, but not after they overthrew their Ayleid masters, whom enslaved them long ago. The humans from Yokuda eventually left, as their homeland sank to the sea. These dark-skinned people landed ashore modern-day Hammerfell.

But all of that will be explained more another day. Fare thee well, adventurers! For I shall see thee soon!

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#28376 Your Weapon's Name

Posted by DovahkiinDemon on July 04, 2013 - 04:02 AM

I named my sword Gertrude.




No, my sword is Batobot Svabolen Dronilnric Iteshk, "That which brings sorrow".

#28362 Hearthfire - Is Adoption Worth It?

Posted by DovahkiinDemon on July 03, 2013 - 09:01 PM

One answer.


They're kids.

#28321 Your favorite leader; Ulfric, or Tullius

Posted by DovahkiinDemon on July 03, 2013 - 01:17 AM

Ulfric is more fleshed out and passionate about his work.


Tullius is a quiet little prick who really doesn't give a rat's ass about what happens to Skyrim, just as long as his Empire's law is upholded, and Skyrim remains supportive of the Empire.


I've gone through both quest chains, and I believe Ulfric is a better leader. He is more in-tune with his fellows. Tullius on the other hand, isn't much cared for.


As far as military prowess goes...


Eh... both are even matched. After all, most of the Stormcloaks are ex-Legion soldiers. So it's basically Imperial Legion vs. Imperial Legion. Both of them have different mindsets and morals.

#28257 WTF Morrowind...

Posted by DovahkiinDemon on June 30, 2013 - 07:33 PM

So I went to play Morrowind earlier today, and decided I was going to visit Onnissiralis, and get the Adamantium Helm of Tohan. Well, look at what I saw when I swam to the island...


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Et teh hrel?


At first I was like Posted Image

Then I was like Posted Image

And then I was like Posted Image


And then, the friggin buggers who give the quest weren't there. AND THEN I found a scamp on the bottom of the sea.


Is this game trolling me again?


Morrowind is prolly all like:


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#28187 How do You Invest in Shops in Skyrim?

Posted by DovahkiinDemon on June 28, 2013 - 04:46 PM

Dat chart

#28177 A Khajiit Impregnates an Argonian

Posted by DovahkiinDemon on June 28, 2013 - 12:40 AM

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Isn't this sexy?

#28136 What Features Would You Like to See in ESO?

Posted by DovahkiinDemon on June 27, 2013 - 02:01 AM

I am curious to see as to what the fan base wishes to see in this upcoming, epic, Elder Scrolls-themed MMO.


You can say anything, from hoarding sweetrolls, to player housing, to being able to purchase mounts that are able to be kept in city-side stables.


- - - - - - - - - - - - - - - -


I'll go ahead and say what I want:


1. No fast travelling.


Such an addition to the game would wreck it.


*Goes into Cyrodiil.*

*Massive Nordic army warps in*



I don't know if they have specified it yet, but I am seeing them put in travel systems such as boat travel, silt striders, carriages, and other such stuff. It would also be cool to have gondoliers in the game, so you could be able to tour cities with canals and stuff in it. *Cough*  *cough* Vivec *couch*


2. Permanent game experience.


I know that sounds a bit weird, but I'm not referring to skills points, I'm referring to the game itself.


Take World of Warcraft for example. If you look at vanilla, and look at the current expansion, Mists of Pandaria, you notice a huge content jump.



Over the years, quests have been sliced away, piece by piece. Entire storylines are missing, just to make way for the new content.


I would like for all of the vanilla ESO story to remain, but when they add additions, to let the original stuff stay. You know about the whole expansion deal with the previous games, it adds content, and takes nothing major away from the game.


I truly hope the whole taking-away-story-from-the-game deal doesn't happen.


3. Player-run cities.


Oh yes indeed. This takes abit of inspiration from Star Wars Galaxies. Although I haven't really ever played the thing, there was one interesting aspect in it, and you guessed it (I think)! Player citites!


In addition to capital cities and regional industrial centers, the players were able to make a sandbox world. They could go out, buy land, and commission a city to be constructed. As long as they had funding to keep the buildings from falling apart, the city could exist. Also, any player could come in and build a home there. They were allowed to do things like any civilian would be able to do, like voting for the mayor, going down to the cantina, have some fun at the theatre, and being allowed to buy a ticket to have them flown off world. It was an incredible thing that sadly, most MMOs dont have.


At any rate, if we aren't allowed to make our own villages, I hope we can at least take one over or possibly construct guild halls in cities. I would like something in the game to make me feel like an actual Tamrielic citizen. To make me feel like I've left a mark in the world.


4. All the lycanthropic races to be added.


Not going to say much here, I just hope the Weresharks and Wereboars appear in this game.


5. All the breeds of Khajiit to appear.


There are tons of breeds of Khajiit. Some are very cat-like, some are very similar to men, some are buff, some are weak. I just hope theyre all featured. Even if you're not promted to choose a breed, there could be a slider added to make how human you want to look, or at least look like the different breeds. Idk. I wonder what they will do about this.


6. For Boethia to actually appear as a man.


Idk about you, but I cant take Mr. Hips very seriously when he is in his form with breasts.


7. No Elder Trolls.


Good God. Some of the supposed Elder Scrolls "fans" scare me. They say they're a fan of the series, and they always shit on the older games, which is confusing, and rather tends to grind my balls, because when you say you're a fan of the series, that tends to mean you like most of the games released (if not all). And then there will probably be fans of the older games colliding with the pissant Skyrim fanboys (Don't get me wrong, its a fine game, and I'm not insulting you, Mr. or Mrs. (or perhaps even Ms.) Reader)


Also, all the damn thieves and athletic characters, well, not even that. Heres a scenario that is popping into my head constantly:


*I walk into town**Sees people jumping on top of barrels and rocks in order to move around."

*Sees people hoarding the mines, not allowing other players to extract ore from the precious veins*

*Players monopolize the game, and steal all of the respawning items (like bread, sweetrolls, and potions) and have them sold at auction houses, because the players can't get to them fast enough*

*Sees players pickpocketing everything*

*Sees players T-bagging everything*


I could go on and on but, you get the idea (I hope).


That about sums it up.


If you read this whole thing, contact me or leave a comment, I'll give you a sweetroll.



#27982 ESO Arriving on Consoles in Spring 2014

Posted by DovahkiinDemon on June 15, 2013 - 03:28 PM

Again, I think this is interesting. The delayed release has me bummed, though. I don't see the point in putting out the game on all platforms at the same time if they can't even play together. I believe the people who are going to play the PC will get the PC version, and the people who want to play on the console will get the game on that. But, due to all the beta plays, I can see where Zenimax has to work on the game a bit before it's release.


I just hope I can get a computer to run this. Most of the people I know are going to purchase the PC version. I like the keyboard/mouse way better than using controllers/microphones when it comes to online games. Communication by typing can be much less deafening than listening to bad mics and people blowing on them when its basically in their mouth. Plus I plan to join a PVP-RP channel to get away from those annoying Elder Trolls, and I wouldn't mind doing a bit of RP on this, since, after all, this is The Elder Scrolls we're talking about.

#27329 Elder Scrolls Online - Opinions from Beta Testers

Posted by DovahkiinDemon on April 25, 2013 - 09:40 PM

Interesting. From these comments, the game looks very promising.

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