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Min/Max Combos (Very Early Theorycrafting)


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#271
ghost5689

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A templar build starting with piercing javelin then add sun fire, ult nova and solar flare would match your dk build.

plus if you still wanted to be a dark elf and take advantage of his racials you could use a fire enchanted bow.

maybe throw in a healing ability as well like healing ritual. :smile:



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#272
Xenon

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Yeah I hope they change it as well.Most skills, with very few exceptions however, cost exactly 7 times more stamina/magicka at lvl 50 than what they cost at lvl 1.E.g. Rune Prison costs 48m at lvl 1 and costs 336 at lvl 50 which is exactly 7 times more.There are a couple notable examples which don't follow that rule, such as Encase which costs 50m at lvl 1 but scales up to 560m at lvl 50, but most skills follow the x7 rule regardless of whether they cost magicka or stamina.Therefore (at lvl 50):Immovable will probably cost 420 stamina to use (or I like to look at it as costing 52.5 stamina/second).Obsidian Shield will most likely cost 280 magicka to cast. 

When you say x7 at level 50, do you mean character level 50 or individual skill level 50?

If we assume that Encase I cost 50 magicka at level 1 (on a leaked video from the september build it cost 70 magicka)

Would Encase I cost more than 50 magica when you are at character level 50 (hovering your mouse to check the tooltip of Encase I that you never put on your hot bar before)?



#273
Musclemagic

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When you say x7 at level 50, do you mean character level 50 or individual skill level 50?

If we assume that Encase I cost 50 magicka at level 1 (on a leaked video from the september build it cost 70 magicka)

Would Encase I cost more than 50 magica when you are at character level 50 (hovering your mouse to check the tooltip of Encase I that you never put on your hot bar before)?

 

The problem with trying to exploit this is that in Cyrodiil we're all considered level 50 with maxed skill levels and skill costs. So, even if we were able to save leveling Encase for PVP or PVE at high levels where you'd be able to spam it all the time since it'd cost next to nothing...

 

Hopefully they'll implement a system where that ability would *miss more often, or something, to avoid this. If your cLvl is that much higher than the sLvl (skill level) though, you're going to level up that sLvL really quickly anyway though..so you probably won't be able to exploit this for long, if you're able to at all.



#274
Xenon

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Not talking about exploiting anything (right now ;)

I just want to understand if the skill cost is tied to your character level (at all) or if it is only tied to your rating of the skill.

 

In Cyrodiil you get CHARACTER level 50 and your skill LINES rank 50.

But your individual SKILLS does not level up as well.

(For example, you can very well have Arrow Spray I and Snipe rank I if you not previously leveled them).

 

...at least that was the case in the only level 50 pvp video i've seen so far (from the september build).



#275
Musclemagic

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Not talking about exploiting anything (right now ;)

I just want to understand if the skill cost is tied to your character level (at all) or if it is only tied to your rating of the skill.

 

In Cyrodiil you get CHARACTER level 50 and your skill LINES rank 50.

But your individual SKILLS does not level up as well.

(For example, you can very well have Arrow Spray I and Snipe rank I if you not previously leveled them).

 

...at least that was the case in the only level 50 pvp video i've seen so far (from the september build).

 

Did those ranks have a lower resource cost? This could be a pretty epic exploit until they patch it! You just started posting, but I'm loving how your mind works!

 

EDIT: I get the feeling that skill costs will be tied to the character as a multiplier, but ranks of the ability increase the ability's base mana cost... So at lvl 1 something would cost 20 and then your cLvl @ 20 would multiply it by say.. 2, every 10 levels it doubles or something..

 

Then, when the skill levels it costs a base of like 30 but since you're cLvl 20 it would cost 60.

 

That's the only functional way I can imagine it working.



#276
Xenon

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I was aiming my question to someone that actually know.

 

You seem to be answering by just going by feeling

and looking for ways to exploit game mechanics



#277
Musclemagic

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I was aiming my question to someone that actually know.

 

You seem to be answering by just going by feeling

and looking for ways to exploit game mechanics

 

Using game mechanics to your advantage is key to being good in any game. Nobody "knows" anything (not without breaking the NDA they agreed to adhere by.)

 

I'm not claiming to know anything, I even said that it was just an opinion.. Are you offended that I like discussing potentials, which is the only thing that any of us are here discussing to begin with? Do you realize that everything could completely change by beta anyway?

 

I'll continue to reply to posts until a mod tells me not to, because it's all fun and it's constructive in the sense that it gives us some game-mentality even if it won't directly apply to ESO when it's live..

 

This post of yours, on the other hand, isn't constructive in any sense. I like your other posts, but if you have a personal problem with my posts, please continue this discussion in PM's.



#278
Xenon

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I can make well educated guesswork on my own, don't really need a forum for that.

 

I've watched and analyzed over 5 hours of leaked in-game photo by now.

I came here to share and discuss what we actually do *know*.

 

A lot of other people on this site seem to *know* quite a lot. 

My question above was directed to one of them.

 

 

I don't mind you posting. Not at all. Posting is what forums are all about after all :D

Before I was simply not sure if the things you posted were actual leaked information or pure guesswork. 

 

 

I apologize if my posts came off rude.



#279
irons

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The cost of abilities depend on your lvl.

 

In Cyrodil your lvl gets increased to 50 so gets your stats, which also means that they skills cost increase.

 

You don't unlock skills just by going into Cyrodil you have only those skills available which you unlock.

 

 

Than the ability lvls but not past 5 (morph) and they don't grow stronger. They only get stronger depending on your lvl.

 

The same thing is with entchanments they also get stronger while you lvl up.



#280
Musclemagic

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The cost of abilities depend on your lvl.

 

In Cyrodil your lvl gets increased to 50 so gets your stats, which also means that they skills cost increase.

 

You don't unlock skills just by going into Cyrodil you have only those skills available which you unlock.

 

 

Than the ability lvls but not past 5 (morph) and they don't grow stronger. They only get stronger depending on your lvl.

 

The same thing is with entchanments they also get stronger while you lvl up.

 

Ooh, okay, so when the ability levels it doesn't even get stronger? It only gets stronger based on cLvl? That's a simple way of making it balanced, I like it. :)

 

EDIT: Irons, you said that when you switch bars the Ult also changes, right?



#281
Xenon

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you level a skill to morph. then morph skill.

In the videos we can see that the morphed skill get a progress bar as well.

how far can you level a morphed skill. not at all? 5 ranks...?

 

or if it only scale towards your character level - does it even matter??



#282
Francis

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you level a skill to morph. then morph skill.

In the videos we can see that the morphed skill get a progress bar as well.

how far can you level a morphed skill. not at all? 5 ranks...?

 

or if it only scale towards your character level - does it even matter??

 

Well, they recently announced that upon launch, you can only morph a skill once when that skill reaches level 4. I hope they add more morphs when the post-release content comes.



#283
Xenon

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yeah (and morphing an ability only once is fine by me, by my calculations we will be thin on skill points as it is long before we hit level 50. Morphing a skill cost one skill point...). but what happen after you morph it. are you done level up the skill by then? There is still a progress bar on the morphed skills in the leaked videos.........



#284
Francis

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Maybe the damage and all the stuff with skills don't go up with your character's level but with the skill's level. That would change quite a few things...



#285
Xenon

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Or maybe skill rank progression is just up to rank 5 where you can spend another skill point to morph the skill and then that skill is "done"...

 

and all cost, duration and damage etc scale directly towards your character level.

not your skill rank.






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