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  1. Best: Solitude Worst: (all of the minor cities e.g. winterhold) then Windhelm Windhelm is a pile of shit. I get lost in it everytime I go there. That's not even getting into the fact it has a terrible layout, has random graves everywhere, is always super dark, and has messy rubble strewn throughout. I think it sheds light on how Ulfric is out for himself. His city is in ruins while he has this great palace. Meanwhile, Solitude under the Empire is beautiful and prosperous in all respects.
  2. So I've just finished my playthrough of both the Imperial and Stormcloak questlines back to back. Though I feel like I have a lot more to add to the Imperial v. Stormcloak debate, I'll leave that to another thread and just focus on the quests. Imperial Questline Legate Rikke is horribly under-developed. With her background story as a Nord fighting against her own country, she has the potential to steal the show of the entire quest line. Unfortunately, she's not developed whatsoever (outside of 2-3 lines of optional dialogue) and is instead a horribly boring and lifeless character opposite of the interesting, at the very least, Galmor Stone Fist.General Tullius clearly doesn't understand or particularly care about Skyrim's traditions, but he does take them into account when told of them and plans accordingly. Although serious, he was much more "likeable" than I had first anticipated.Stormcloaks Again, like Rikke, Stone Fist is underdeveloped. The difference here is that he is an interesting character that has a unique atmosphere and voice actor about him.Ulfric Stormcloak is kind of a fool, and relies completely upon Galmor to accomplish anything. He has a great voice and knack for speaches, but from all indications won't be the best leader for Skyrim. He clearly seems to be in the whole ordeal for himself, having committed murder of a young "boy" who according to Elisif agreed with his stance anyways. What does it say about him when he's willing to kill someone that is on his side for the sake of a symbolic power-grab?Elisif, if you talk to her, really sheds insight on how horrible Ulfric can act and how he's not exactly what he proclaims to be. She explains that her husband would have likely sided with his cause, had he asked. Ulfric clearly just wanted his title and fights not for Skyrim.Jarl Balgruuf RECEIVES the axe of Ulfric Stormcloak, and then sends it back and indicates he's against him. Complete reversal from the Imperial line, though Ulfric is still the aggressor who attacks.They're obviously racist. My poor elf character was turned away and barred from entry into the Stormcloaks at first, and was sent on some ridiculous "Kill an Ice Wraith" task in literally the middle of nowhere. It really seemed like an attempt to get rid of me either by my loss of resolve or death. Not sure if this happens with Nord characters, but I don't think it was a mistake either way since the Imperials accept you right away.​General Thoughts The Civil War questline, I'm sorry to say, is horribly boring. Especially when played twice back to back. Go capture this fort, go capture that fort... etc, etc. There's really no emotion or variety. How hard would it have been to showcase a family torn apart by members fighting on opposite sides, or having someone unknowingly kill a friend of the opposing faction? It's all very detached and lifeless, and if it wasn't for Ulfric's constant jabbering you wouldn't even realize it's a Civil War.Jarl Balgruuf's complete different role with the axe in both quest lines confused me. The stormcloak questline clearly tried to downplay the fact that Ulfric is the one who attacks Whiterun with the whole axe switch, and it really made me wonder why the developers did it.Jarl Balgruuf wants nothing to do with the Imperials, nor the Stormcloaks. He sends Ulfric his axe hoping for peace.
  3. I love medieval themed games, like Skyrim, but Skyrim came out in 2011 not to mention the legendary edition in 2013. Before Skyrim there wasn't a whole lot of medieval themed games to choose from (unless you like oblivion, and I didn't). I know of two really good games that were available, one was The Witcher 2 which I, at the time, could not afford, and the other was a slightly pathetic release named Two Worlds. Two worlds was available to buy in 2007, about four years before Skyrim, and was rather cheap if I remember correctly (probably a reason behind that). I'm not going to sit here and explain the whole game plot to you guys, but I was wondering if any of you had played it before?
  4. Not sure, actually. Two came to my mind right away, but I'm sure there are other more depressing things... Killing the bride at her wedding was sad just because of the situation and what she was saying.One of the Reach quests, forget which, has you have a meeting with some guy trying to uncover the conspiracy with the guards. When you go back to meet him, you find his dead corpse sprawled out on the floor. This after his whole "mission" was for his kids or family or something.And, as I was writing those two... The quest where that hot vampire had one of her associates burn down a house, killing a young girl and the wife of a man who she then seduces.
  5. Well, it's September 4th and Heathfire is out on the 360! Since the game launched, the site has been hammered with search queries of people searching for information on how they can buy and acquire their own land and property. Purchasing Land You are able to buy property in the holds of Hjaalmarch, Falkreath, and The Pale. As you can imagine, this means there are three plots of land that you are able to purchase in Hearthfire. If you are a thane in any of the previously mentioned holds, you just need to visit the Jarl and/or Steward to purchase the land. Otherwise, a courier will deliver a letter from the Holds' Jarl asking you to visit. You do not need to be a Thane to purchase land, although you may have to do a radiant quest. Now that you know how you can purchase land, lets take a look at what each plot includes and specific purchasing details. The Pale Selling NPCs: Jarl Skald NPC Location: Dawnstar's White Hall. Notes: Your new home will by named Heljarchen Hall (located south of Fort Dunstad). You will also receive a housecarl named Gregor. Price: 5,000 Gold Falkreath Hold Selling NPCs: Nenya or Tekla NPC Location: Jarl’s Longhouse in Falkreath Notes: The Falkreath residence is named Lakeview Manor and is located East of the city. Don't worry, lake front property doesn't cost you anything extra; it still goes for... Price: 5,000 Gold Hjaalmarch Selling NPCs: Aslfur or Sorli the Builder NPC Location: Morthal Notes: Talk to the steward about purchasing a home. He'll say none are available, and instead offer to sell you land. Your estate will be named Windstad Manor, and be located near the Abandoned Shack. Price: 5,000 Gold Well, that's about it! Leave your thoughts and Hearthfire experiences in the comments below! View full article
  6. Well, it's September 4th and Heathfire is out on the 360! Since the game launched, the site has been hammered with search queries of people searching for information on how they can buy and acquire their own land and property. Purchasing Land You are able to buy property in the holds of Hjaalmarch, Falkreath, and The Pale. As you can imagine, this means there are three plots of land that you are able to purchase in Hearthfire. If you are a thane in any of the previously mentioned holds, you just need to visit the Jarl and/or Steward to purchase the land. Otherwise, a courier will deliver a letter from the Holds' Jarl asking you to visit. You do not need to be a Thane to purchase land, although you may have to do a radiant quest. Now that you know how you can purchase land, lets take a look at what each plot includes and specific purchasing details. The Pale Selling NPCs: Jarl Skald NPC Location: Dawnstar's White Hall. Notes: Your new home will by named Heljarchen Hall (located south of Fort Dunstad). You will also receive a housecarl named Gregor. Price: 5,000 Gold Falkreath Hold Selling NPCs: Nenya or Tekla NPC Location: Jarl’s Longhouse in Falkreath Notes: The Falkreath residence is named Lakeview Manor and is located East of the city. Don't worry, lake front property doesn't cost you anything extra; it still goes for... Price: 5,000 Gold Hjaalmarch Selling NPCs: Aslfur or Sorli the Builder NPC Location: Morthal Notes: Talk to the steward about purchasing a home. He'll say none are available, and instead offer to sell you land. Your estate will be named Windstad Manor, and be located near the Abandoned Shack. Price: 5,000 Gold Well, that's about it! Leave your thoughts and Hearthfire experiences in the comments below!
  7. Game.co.uk has the Skyrim collection (Skyrim, Hearthfire, Dawnguard, and Dragonborn) for £9.99, which comes out to $16.27 US - the cheapest price yet. The collection is equivalent to the Legendary Edition, except it comes with separate keys for all of the DLC (great if you already have something as you can give it away or sell it). I don't believe there's any region lock, so people from the majority of countries will be able to purchase it through Paypal.
  8. Item: Skyrim Collection (Skyrim + All DLC) Price: $16.27 Game.co.uk has the Skyrim collection (Skyrim, Hearthfire, Dawnguard, and Dragonborn) for £9.99, which comes out to $16.27 US - the cheapest price yet. The collection is equivalent to the Legendary Edition, except it comes with separate keys for all of the DLC (great if you already have something as you can give it away or sell it). I don't believe there's any region lock, so people from the majority of countries will be able to purchase it through Paypal. System: PC Retailer: Other Deal Link: http://www.game.co.uk/en/the-elder-scrolls-skyrim-collection-268539/ Click here to view the deal
  9. Amazon has Skyrim's Legendary Edition for $20 and the standard edition for $7.50. Those are the best prices I've seen! DLC's are also on sale. Dragonborn - $4.99 Dawnguard - $9.99 Hearthfire - $2.49
  10. Item: Skyrim Legendary Edition Price: $20.39 Amazon has Skyrim's Legendary Edition for $20 and the standard edition for $7.50. Those are the best prices I've seen! DLC's are also on sale. Dragonborn - $4.99 Dawnguard - $9.99 Hearthfire - $2.49 System: PC Retailer: Amazon Deal Link: http://www.amazon.com/gp/product/B00GXHJHHG/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00GXHJHHG&linkCode=as2&tag=therebecomm-20 Click here to view the deal
  11. Hi guys, I made this compilation of finishing moves in Skyrim inspired by Robbaz and I would like to share it with you Please let me know your opinions Enjoy http://www.youtube.com/watch?v=jKx6dRagK3U
  12. Prenote: This is my first build in a long time, so no hating, ha. it may not be as detailed as some of the others, but this is layout is straight-forward and to the point. I hope any that do use it can give me a hand with what to tweak. (sorry in advance for the table spacing issues giving the guide an odd look) Level 60 Orthodox Mage: Requirements: [table] [th]Build Number[/th] [th]Stat 1[/th] [th]Stat 2[/th] [th]Stat 3[/th] [th]Stat 4[/th] [th]Stat 5[/th] [th]Stat 6[/th][th]Stat 7[/th] [/table] Personal Notes: This somewhat odd build will maximize your ranged ability, along with the use of higher damaging spells, things should easily go your way. possibly meant to be played on Legendary but would require play testing. Why would i make a double ranged build you ask? Well simple. Magic, although useful can be somewhat weak unless you have a stupid amount of magicka, and even with it reduced to 0% casting, it's still not super powerful. you can easily use Archery to be stealthy from a far and deal sneak damage. it's like a spell blade but with bows. For your weapon though, I highly suggest against paralyze because of the level 100 perk. it's saved me innumerable amounts of times. stick to an elemental damage, or go with something like (Fiery) Soul Trap or even just a simple absorb. You could favorite two bows, the first with Elemental and lets say for example absorb health, pretty basic. your other bow could be absorb magicka for casters along with shock to really just put them in their place. [table] [th]Enchants:[/th] [th]Option 1[/th] [th]Option 2[/th] [/table] Perk Distribution: Link to the necessary perks: http://skyrimcalculator.com/#305259Health/Magicka/Stamina Distribution: [table] [th]Value[/th] [th]Health[/th] [th]Stamina[/th] [th]Magicka[/th] [/table]
  13. Bethesda Game Studios shocked fans on Monday, April 15th after the following announcement titled "Moving to our next adventure" was posted on their official blog. Although the announcement makes room for the possibility of minor game updates, it's clear that they no longer plan to fully support the game with additional content. Pete Hines, Vice President of Bethesda Softworks, later tweeted to reiterate this point. Many fans were disappointed by the announcement, feeling that they'd been misled by earlier statements thought to be hinting at future DLC. Some took to twitter to remind Hines about the registered "Redguard" trademark. Another common complaint was the promise of "additional content in 2013." Hines responded that this was intended to mean the 1.9 update and the DLC releases on the PS3. With Skyrim now behind them, Bethesda is moving on to their next major project. Rumors point to Fallout 4.Click here to view the article
  14. Bethesda Game Studios shocked fans on Monday, April 15th after the following announcement titled "Moving to our next adventure" was posted on their official blog. Although the announcement makes room for the possibility of minor game updates, it's clear that they no longer plan to fully support the game with additional content. Pete Hines, Vice President of Bethesda Softworks, later tweeted to reiterate this point. Many fans were disappointed by the announcement, feeling that they'd been misled by earlier statements thought to be hinting at future DLC. Some took to twitter to remind Hines about the registered "Redguard" trademark. Another common complaint was the promise of "additional content in 2013." Hines responded that this was intended to mean the 1.9 update and the DLC releases on the PS3. With Skyrim now behind them, Bethesda is moving on to their next major project. Rumors point to Fallout 4.
  15. Following the main Dark Brotherhood quests, there's an optional series of secondary assassination contracts given to you by Nazir and the Night Mother. The Night Mother has an unlimited amount of contracts. Fortunately, these are generated by Skyrim's radiant quest system; the NPC you are sent to kill is always generated when the quest begins. You don't have to worry about killing anyone important, so use these quests to brush up on your sneak skills. Nazir is a different story. He has a limited number of quests, all of which involve unique characters. These targets are fixed, so if you're told to assassinate an NPC you've grown fond of... Well, that's too bad. Since you're about to permanently assassinate characters that have roles outside of Nazir's quests, you should make sure you complete everything that each target offers before accepting the contract. Just what are these character-specific tasks, you ask? That's what the upcoming list is all about! I will provide a description of each target and the purpose they serve in the game. With this guide, you can be sure you won't be missing out on any content. Beitild Description Once working alongside her husband, the pair separated and Beiteild now runs a rival mine. She works very hard to ensure that she makes more profit than her ex-husband. She constantly threatens to fire her miners unless they work harder; oddly enough this gives them even less enthusiasm. Purpose If you have any iron ore, whether acquired beforehand or from the mine, Beitild will pay you for it. Narfi Description A beggar who has descended into madness. His sister has been missing for a year. Although he maintains hope that she will return, everyone believes her to be dead. Purpose Narfi is the main NPC in the quest 'The Straw that Broke.' It's quite short and can be completed in a few minutes. As you may have guessed, it involves confirming the fate of the missing sister. Ennodius Papius Description He lives in a camp near Anga's Mill. While he was once the owner, he quit and spiraled into paranoia and insanity. Purpose Just Nazir's quest. Ennodius doesn't even spawn until you accept the contract. Lurbuk Description He has a reputation of being the worst bard in all of Tamriel. So many people wanted him dead tat the Brotherhood had to have a drawing to see which contract would be honored. Purpose You can ask Lurbuk to perform, and he will sing a song he wrote himself. It is perhaps one of the most beautiful pieces ever written. Hern Description Hern is a vampire living at Half-Moon Mill with his wife, Hert. Judging by the bloody meat and rags in a shack at the mill, Hern and Hert have been killing a lot of humans and animals to feed on. Purpose Like Ennodius, he doesn't spawn until this quest. However, if you attack him outright, his wife will join him. His wife buys firewood and overall doesn't need to be killed, so if you don't want to kill anyone unless necessary, snipe Hern with a bow while leaving Hert alive. Deekus Description Deekus is a scavenger living by himself. That's his entire back-story. Exciting, I know. Purpose He lives in a camp with a bunch of loot. This respawns even if he's dead, so feel free to fulfill this contract without any wear on your conscience. Ma'randru-jo Description A Khajiit mage travelling with Ri-saad, a trader, and several other Khajiit. Purpose Ri-saad is an extremely useful merchant; one of the only ones to regularly sell Moon Sugar. However, Ma'randru-jo doesn't sell anything. It would be a good idea to snipe him, though, as the other Khajiit (including Ri-saad) will become hostile if they see you kill him. Anoriath Description Although he owns The Drunken Huntsman with his brother, he prefers tending to his meat stall in Whiterun's town square. He's an easy character to like, making his assassination a sad moment indeed. Purpose As stated before, he owns a meat stall in Whiterun's town square. He's also a possible target in the Companions quest Hired Muscle. However, since this is a radiant quest, another target will simply be chosen if Anoriath is dead on the off chance he was selected/ Agnis Description Agnis is an old woman who tends to Fort Greymoor. She doesn't care who currently runs the fort, and goes as far as considering herself part of the structure. Purpose You can speak to her, and she talks about her life. Besides this, she doesn't do anything else. Unlike Ennodius and Hern, however, she exists even before the quest is given out. Maluril Ferano Description A mage living with bandits in Mzinchaleft. However, unlike the bandits, he is not hostile. Purpose His journal reveals his back-story, but he otherwise serves no purpose. Helvard Description The housecarl and adviser of Jarl Siddgeir in Falkreath. Purpose He, along with Nenya, can sell you a plot of land if you have Hearthfire. If you kill him, Nenya and the Jarl will dislike you, making it impossible to buy a house in Falkreath. Therefore, if you have Hearthfire, it is advisable to only kill him after you buy the land. Safia Description She is found inside the ship Red Wave, stationed in the docks outside of Solitude. Purpose No purpose other than Nazir's contract. She is unique in the fact that she will know you are an assassin when you speak to her. This will turn her hostile. And that's all the contracts Nazir offers. Know the role your target plays in the world, complete their purpose before taking the contract... And then fulfill their final destiny. Thanks reading!
  16. My confessions... [*]I never even started the Companion's quest line. [*]Never been a Werewolf. [*]I've only been like a stage 1 vampire after curing myself almost immediately after being infected. Wrote a guide on the whole of Vampirism anyway. [*]I've never married in Skyrim or even started the quest past the first amulet dialogue. Wrote a guide on it. [*]Haven't played a single second of any of the DLC despite owning it all (basically because of college, but whatever). [*]Never finished the Thieves guild quest line because that would mean giving up the Skeleton Key (which I've never used once). [*]Haven't experienced any types of armor other than Daedric and whatever you start with. Started power-leveling smithing for it almost instantly. [*]Haven't done like 80% of the quests people ask me for help with. There's definitely more I'm forgetting.
  17. Bethesda had some unexpected news earlier today with the announcement of patch 1.9 for Skyrim. Among the substantial bug fixes are the inclusion of two new features - a "Legendary" difficulty and the ability to reset legendary skills, effectively removing the limit on player levels. Here is the change log from the official announcement. New Features[*]Legendary difficulty setting [*]Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap. Bug Fixes[*]General memory and stability improvements [*]Fixed issue with quest scripts that were not shutting down properly [*]Companions will equip better weapons and armor if given to them [*]Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World” [*]Fixed rare instance where Alduin would become invincible during “Alduin’s Bane” [*]Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate” [*]Fixed rare issue where protected companions could be killed from poison damage [*]Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly [*]Fixed rare issue with NPCs and creatures respawning improperly after player fast travels [*]Fixed rare crash when entering Dark Brotherhood Sanctuary [*]Fixed rare crash when entering a player owned home [*]Random dragon attacks will no longer occur during “Battle for Whiterun” [*]Fixed a rare crash when attempting to save your game during “Waking Nightmare” [*]Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane [*]The white phial is no longer consumed if given to a follower [*]If player marries Aela, the “Totem of Hircine” quest will be available [*]Unused briar hearts can be dropped after finishing “The White Phial” [*]Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly [*]Thieves Guild caches are now properly enabled in the appropriate cities [*]The Dragon Infusion perk now works properly when taking Esbern’s Potion [*]Cragslane Cave properly resets if player receives a radiant quest to clear it out [*]Fixed rare issue with bounty quest objectives not properly clearing after completion [*]Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild [*]In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest [*]Vekel the Man now gives rewards for completing “Toying with The Dead” [*]Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny” [*]Fixed issue with followers becoming over-encumbered after being repeatedly rehired [*]Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly [*]Fixed issue with receiving a duplicate radiant quest from a Jarl [*]Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim” [*]Fixed issue with using shouts while in jail and having guards unlock the jail cell [*]Fixed rare issue with quest NPCs not properly moving to quest locations [*]Fixed issue with NPCs not selling master level spells [*]Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity” [*]Fixed rare issue with disappearing containers after upgrades in player owned house [*]Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight” [*]The Ebony Blade is now only improved by two handed perks [*]Locked door to Proudspire Manor can now be unlocked by proper key [*]Fixed issue with merchants not receiving the proper additional gold with the Investor perk [*]Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice” [*]The Nord Hero Bow can now be improved [*]The Purity perk no longer requires the Experimenter perk [*]Fixed rare instance where Lovers Comfort would not be applied properly [*]If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly [*]Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe” [*]Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player [*]Fixed instance where player could get stuck in Japhet’s Folly [*]Fixed rare instances where Arngeir would not teach Worldwind Sprint [*]Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts [*]Gharol can now properly train up to level 75 [*]Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall” [*]Reduced the instance of random dragon attacks after fast traveling post main quest [*]Recruited Blades now have appropriate dialogue while at Sky Haven Temple [*]Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine” [*]Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized [*]Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity” [*]Fixed issues with Matching Set perk not working properly with certain pieces of armor [*]Fixed issues with Custom Fit perk not working properly with certain pieces of armor [*]Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need” [*]Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud [*]Imperial Light Armor can now be crafted [*]Fixed issue with “Vald’s Debt” where Vald was not leveled properly [*]Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun” [*]Fixed issue with respawning actors that were raised by using the Ritual Stone power [*]Fixed issue with the Ancient Knowledge perk not calculating properly [*]The Palace of Kings now has patrolling guards on upper floors [*]Reduce percentage chance of getting a werewolf loading screen while player is a werewolf [*]Pantea’s flute is no longer a quest item after completing “Pantea’s Flute” [*]Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again [*]Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies [*]Fixed issue with falling damage on high difficulty levels [*]Fixed bad collision on certain clutter objects [*]Fixed rare instance of couriers who would appear only dressed in a hat Steam users can already access the Beta version of the patch. Consoles are expected to obtain the patch later this month. Click here to view the article
  18. Bethesda had some unexpected news earlier today with the announcement of patch 1.9 for Skyrim. Among the substantial bug fixes are the inclusion of two new features - a "Legendary" difficulty and the ability to reset legendary skills, effectively removing the limit on player levels. Here is the change log from the official announcement. New Features Legendary difficulty setting Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap. Bug Fixes General memory and stability improvements Fixed issue with quest scripts that were not shutting down properly Companions will equip better weapons and armor if given to them Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World” Fixed rare instance where Alduin would become invincible during “Alduin’s Bane” Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate” Fixed rare issue where protected companions could be killed from poison damage Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly Fixed rare issue with NPCs and creatures respawning improperly after player fast travels Fixed rare crash when entering Dark Brotherhood Sanctuary Fixed rare crash when entering a player owned home Random dragon attacks will no longer occur during “Battle for Whiterun” Fixed a rare crash when attempting to save your game during “Waking Nightmare” Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane The white phial is no longer consumed if given to a follower If player marries Aela, the “Totem of Hircine” quest will be available Unused briar hearts can be dropped after finishing “The White Phial” Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly Thieves Guild caches are now properly enabled in the appropriate cities The Dragon Infusion perk now works properly when taking Esbern’s Potion Cragslane Cave properly resets if player receives a radiant quest to clear it out Fixed rare issue with bounty quest objectives not properly clearing after completion Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest Vekel the Man now gives rewards for completing “Toying with The Dead” Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny” Fixed issue with followers becoming over-encumbered after being repeatedly rehired Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly Fixed issue with receiving a duplicate radiant quest from a Jarl Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim” Fixed issue with using shouts while in jail and having guards unlock the jail cell Fixed rare issue with quest NPCs not properly moving to quest locations Fixed issue with NPCs not selling master level spells Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity” Fixed rare issue with disappearing containers after upgrades in player owned house Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight” The Ebony Blade is now only improved by two handed perks Locked door to Proudspire Manor can now be unlocked by proper key Fixed issue with merchants not receiving the proper additional gold with the Investor perk Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice” The Nord Hero Bow can now be improved The Purity perk no longer requires the Experimenter perk Fixed rare instance where Lovers Comfort would not be applied properly If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe” Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player Fixed instance where player could get stuck in Japhet’s Folly Fixed rare instances where Arngeir would not teach Worldwind Sprint Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts Gharol can now properly train up to level 75 Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall” Reduced the instance of random dragon attacks after fast traveling post main quest Recruited Blades now have appropriate dialogue while at Sky Haven Temple Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine” Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity” Fixed issues with Matching Set perk not working properly with certain pieces of armor Fixed issues with Custom Fit perk not working properly with certain pieces of armor Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need” Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud Imperial Light Armor can now be crafted Fixed issue with “Vald’s Debt” where Vald was not leveled properly Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun” Fixed issue with respawning actors that were raised by using the Ritual Stone power Fixed issue with the Ancient Knowledge perk not calculating properly The Palace of Kings now has patrolling guards on upper floors Reduce percentage chance of getting a werewolf loading screen while player is a werewolf Pantea’s flute is no longer a quest item after completing “Pantea’s Flute” Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies Fixed issue with falling damage on high difficulty levels Fixed bad collision on certain clutter objects Fixed rare instance of couriers who would appear only dressed in a hat Steam users can already access the Beta version of the patch. Consoles are expected to obtain the patch later this month.
  19. As of Tuesday, February 26th, Dawnguard is available to PS3 users in North America. Just like the first two DLCs - Dragonborn and Hearthfire - Dawnguard is on sale for 50% off ($9.99) during it's first week of availability. There's not going to be a better time to buy if you're planning on it! The following have also been released today... French versions of Dragonborn, Hearthfire, and Dawnguard released in Canada Spanish versions of Dragonborn, Hearthfire, and Dawnguard released in Latin American markets. Tomorrow afternoon, the French, Italian, German, and Spanish markets will get all of the DLC (available in all supported languages).
  20. As of Tuesday, February 26th, Dawnguard is available to PS3 users in North America. Just like the first two DLCs - Dragonborn and Hearthfire - Dawnguard is on sale for 50% off ($9.99) during it's first week of availability. There's not going to be a better time to buy if you're planning on it! The following have also been released today... [*]French versions of Dragonborn, Hearthfire, and Dawnguard released in Canada [*]Spanish versions of Dragonborn, Hearthfire, and Dawnguard released in Latin American markets. Tomorrow afternoon, the French, Italian, German, and Spanish markets will get all of the DLC (available in all supported languages). Click here to view the article
  21. Item: 250GB 360 with Skyrim and Forza 4 Price: $239.99 Comes with free shipping. Not bad at all if you're in the market for a 360 and either game. System: ,360, Retailer: Newegg Deal Link: http://www.newegg.com/Product/Product.aspx?Item=68-105-075&Tpk=N82E16868105075 Click here to view the record
  22. Comes with free shipping. Not bad at all if you're in the market for a 360 and either game.
  23. 50% off for this first week of its availability on PSN! Dates range from February 19th to the 16th in North America, and a day later (for beginning and end) in Europe.
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