Bethesda Game Studios shocked fans on Monday, April 15th after the following announcement titled "Moving to our next adventure" was posted on their official blog.
Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.
For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.
Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.
We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.
Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.
Until next time,
Bethesda Game Studios
Although the announcement makes room for the possibility of minor game updates, it's clear that they no longer plan to fully support the game with additional content. Pete Hines, Vice President of Bethesda Softworks, later tweeted to reiterate this point.
For those asking, yes, today's thanks/farewell Skyrim post does mean there is no more DLC coming.
Many fans were disappointed by the announcement, feeling that they'd been misled by earlier statements thought to be hinting at future DLC. Some took to twitter to remind Hines about the registered "Redguard" trademark.
Redguard is an existing game and trademark that we renewed to protect. That's it.
Another common complaint was the promise of "additional content in 2013." Hines responded that this was intended to mean the 1.9 update and the DLC releases on the PS3.
We subsequently confirmed Dawnguard and Hearthfire for PS3, and we did 1.9 update that added Legendary feature.
With Skyrim now behind them, Bethesda is moving on to their next major project. Rumors point to Fallout 4.
- Apr 16 2013 06:18 PM
- by David
Following the main Dark Brotherhood quests, there's an optional series of secondary assassination contracts given to you by Nazir and the Night Mother.
The Night Mother has an unlimited amount of contracts. Fortunately, these are generated by Skyrim's radiant quest system; the NPC you are sent to kill is always generated when the quest begins. You don't have to worry about killing anyone important, so use these quests to brush up on your sneak skills.
Nazir is a different story. He has a limited number of quests, all of which involve unique characters. These targets are fixed, so if you're told to assassinate an NPC you've grown fond of... Well, that's too bad. Since you're about to permanently assassinate characters that have roles outside of Nazir's quests, you should make sure you complete everything that each target offers before accepting the contract.
Just what are these character-specific tasks, you ask? That's what the upcoming list is all about! I will provide a description of each target and the purpose they serve in the game. With this guide, you can be sure you won't be missing out on any content.
Once working alongside her husband, the pair separated and Beiteild now runs a rival mine. She works very hard to ensure that she makes more profit than her ex-husband. She constantly threatens to fire her miners unless they work harder; oddly enough this gives them even less enthusiasm.
If you have any iron ore, whether acquired beforehand or from the mine, Beitild will pay you for it.
A beggar who has descended into madness. His sister has been missing for a year. Although he maintains hope that she will return, everyone believes her to be dead.
Narfi is the main NPC in the quest 'The Straw that Broke.' It's quite short and can be completed in a few minutes. As you may have guessed, it involves confirming the fate of the missing sister.
He lives in a camp near Anga's Mill. While he was once the owner, he quit and spiraled into paranoia and insanity.
Just Nazir's quest. Ennodius doesn't even spawn until you accept the contract.
He has a reputation of being the worst bard in all of Tamriel. So many people wanted him dead tat the Brotherhood had to have a drawing to see which contract would be honored.
You can ask Lurbuk to perform, and he will sing a song he wrote himself. It is perhaps one of the most beautiful pieces ever written.
Hern is a vampire living at Half-Moon Mill with his wife, Hert. Judging by the bloody meat and rags in a shack at the mill, Hern and Hert have been killing a lot of humans and animals to feed on.
Like Ennodius, he doesn't spawn until this quest. However, if you attack him outright, his wife will join him. His wife buys firewood and overall doesn't need to be killed, so if you don't want to kill anyone unless necessary, snipe Hern with a bow while leaving Hert alive.
Deekus is a scavenger living by himself. That's his entire back-story. Exciting, I know.
He lives in a camp with a bunch of loot. This respawns even if he's dead, so feel free to fulfill this contract without any wear on your conscience.
A Khajiit mage travelling with Ri-saad, a trader, and several other Khajiit.
Ri-saad is an extremely useful merchant; one of the only ones to regularly sell Moon Sugar. However, Ma'randru-jo doesn't sell anything. It would be a good idea to snipe him, though, as the other Khajiit (including Ri-saad) will become hostile if they see you kill him.
Although he owns The Drunken Huntsman with his brother, he prefers tending to his meat stall in Whiterun's town square. He's an easy character to like, making his assassination a sad moment indeed.
As stated before, he owns a meat stall in Whiterun's town square. He's also a possible target in the Companions quest Hired Muscle. However, since this is a radiant quest, another target will simply be chosen if Anoriath is dead on the off chance he was selected/
Agnis is an old woman who tends to Fort Greymoor. She doesn't care who currently runs the fort, and goes as far as considering herself part of the structure.
You can speak to her, and she talks about her life. Besides this, she doesn't do anything else. Unlike Ennodius and Hern, however, she exists even before the quest is given out.
A mage living with bandits in Mzinchaleft. However, unlike the bandits, he is not hostile.
His journal reveals his back-story, but he otherwise serves no purpose.
The housecarl and adviser of Jarl Siddgeir in Falkreath.
He, along with Nenya, can sell you a plot of land if you have Hearthfire. If you kill him, Nenya and the Jarl will dislike you, making it impossible to buy a house in Falkreath. Therefore, if you have Hearthfire, it is advisable to only kill him after you buy the land.
She is found inside the ship Red Wave, stationed in the docks outside of Solitude.
No purpose other than Nazir's contract. She is unique in the fact that she will know you are an assassin when you speak to her. This will turn her hostile.
And that's all the contracts Nazir offers. Know the role your target plays in the world, complete their purpose before taking the contract... And then fulfill their final destiny. Thanks reading!
- Apr 12 2013 11:14 PM
- by Jake
Bethesda had some unexpected news earlier today with the announcement of patch 1.9 for Skyrim. Among the substantial bug fixes are the inclusion of two new features - a "Legendary" difficulty and the ability to reset legendary skills, effectively removing the limit on player levels.
Here is the change log from the official announcement.
- Legendary difficulty setting
- Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
- General memory and stability improvements
- Fixed issue with quest scripts that were not shutting down properly
- Companions will equip better weapons and armor if given to them
- Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
- Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
- Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
- Fixed rare issue where protected companions could be killed from poison damage
- Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
- Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
- Fixed rare crash when entering Dark Brotherhood Sanctuary
- Fixed rare crash when entering a player owned home
- Random dragon attacks will no longer occur during “Battle for Whiterun”
- Fixed a rare crash when attempting to save your game during “Waking Nightmare”
- Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
- The white phial is no longer consumed if given to a follower
- If player marries Aela, the “Totem of Hircine” quest will be available
- Unused briar hearts can be dropped after finishing “The White Phial”
- Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
- Thieves Guild caches are now properly enabled in the appropriate cities
- The Dragon Infusion perk now works properly when taking Esbern’s Potion
- Cragslane Cave properly resets if player receives a radiant quest to clear it out
- Fixed rare issue with bounty quest objectives not properly clearing after completion
- Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
- In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
- Vekel the Man now gives rewards for completing “Toying with The Dead”
- Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
- Fixed issue with followers becoming over-encumbered after being repeatedly rehired
- Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
- Fixed issue with receiving a duplicate radiant quest from a Jarl
- Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
- Fixed issue with using shouts while in jail and having guards unlock the jail cell
- Fixed rare issue with quest NPCs not properly moving to quest locations
- Fixed issue with NPCs not selling master level spells
- Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
- Fixed rare issue with disappearing containers after upgrades in player owned house
- Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
- The Ebony Blade is now only improved by two handed perks
- Locked door to Proudspire Manor can now be unlocked by proper key
- Fixed issue with merchants not receiving the proper additional gold with the Investor perk
- Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
- The Nord Hero Bow can now be improved
- The Purity perk no longer requires the Experimenter perk
- Fixed rare instance where Lovers Comfort would not be applied properly
- If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
- Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
- Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
- Fixed instance where player could get stuck in Japhet’s Folly
- Fixed rare instances where Arngeir would not teach Worldwind Sprint
- Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
- Gharol can now properly train up to level 75
- Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
- Reduced the instance of random dragon attacks after fast traveling post main quest
- Recruited Blades now have appropriate dialogue while at Sky Haven Temple
- Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
- Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
- Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
- Fixed issues with Matching Set perk not working properly with certain pieces of armor
- Fixed issues with Custom Fit perk not working properly with certain pieces of armor
- Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
- Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
- Imperial Light Armor can now be crafted
- Fixed issue with “Vald’s Debt” where Vald was not leveled properly
- Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
- Fixed issue with respawning actors that were raised by using the Ritual Stone power
- Fixed issue with the Ancient Knowledge perk not calculating properly
- The Palace of Kings now has patrolling guards on upper floors
- Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
- Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
- Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
- Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
- Fixed issue with falling damage on high difficulty levels
- Fixed bad collision on certain clutter objects
- Fixed rare instance of couriers who would appear only dressed in a hat
- Mar 30 2013 02:09 PM
- by David
As of Tuesday, February 26th, Dawnguard is available to PS3 users in North America. Just like the first two DLCs - Dragonborn and Hearthfire - Dawnguard is on sale for 50% off ($9.99) during it's first week of availability. There's not going to be a better time to buy if you're planning on it!
The following have also been released today...
- French versions of Dragonborn, Hearthfire, and Dawnguard released in Canada
- Spanish versions of Dragonborn, Hearthfire, and Dawnguard released in Latin American markets.
- Feb 26 2013 08:28 PM
- by David
As soon as the PlayStation Network updates later this evening, Hearthfire will finally be made available to PS3 users in North America. The release dates for other languages and territories are as follows...
English (North America)
- Dawnguard - Tuesday, February 26th
- Hearthfire - Wednesday, February 20nd
- Dawnguard - Wednesday, February 27th
- 1.8 Update - Tuesday, February 19th
- Dragonborn, Hearthfire, and Dawnguard - Wednesday, February 27th
- Feb 19 2013 12:31 PM
- by David
Following a long and rowdy wait, PS3 and PC users were finally treated to a statement in December that pegged the release date of the missing Skyrim DLC in "early 2013." Bethesda has now released a follow-up statement that provides more details on the expected arrival date of February.
PC: On Tuesday, February 5th, Dragonborn will be available on Steam, including the English, French, Italian, Spanish and German versions of the content.
PlayStation 3: Dragonborn will be the first add-on arriving on PSN in February. Hearthfire will release next, followed by Dawnguard, and all three should be out in February. The 1.8 update will also release, just prior to Dragonborn. We’ll keep you posted as release dates get finalized both on our end and with Sony for each and its various languages. Last but not least, each one will be 50% off during their launch week on PSN.
Although the PS3 is still without a solid release date, Bethesda is acknowledging its mistakes by offering the DLC for 50% off during its first week. A not so subtle ploy to win over the disgruntled among us, maybe, but it is a positive first step in the right direction.
Following the fiasco that has seen over 7 months of delays, broken promises, and pessimistic twitter statements, I personally vowed to never purchase the DLC when (or if) it ever released on my PS3. However, the launch discount is tempting - how often do you see reduced prices on Bethesda DLC? Oblivion's Shivering Isles, widely considered the gold standard, can still be found on PSN for $30. If you ever plan on purchasing this content, the launch week would appear to be the time.
Following their official announcement of Skyrim's upcoming DLC, Bethesda has released new never-before-seen gameplay-images of Dragonborn.
The first features a burly Nord braving the harsh winter elements with a companion.
Frank looked out over the majestic rocky hilltops bathed in the grandeur of the falling snow... And he thought of nothing, because he is a pixels. Wait, what?
Image number two features a bustling community we've never seen before. Boy, doesn't that architecture remind you of a previous TES game?
Don't worry, I'm sure Dragonborn isn't all about the scenery. What would the TES series be without eccentric, non-human NPC's? I can feel the glare from this guy right through my screen.
Dragons. Dragon Priests. Dragon Priest shrines. At this point it's all so old, yet looking at this next image brings me right back to the first time I watched the original Skyrim trailer.
The eccentric looking monsters may make you look around for Tom Cruise and Dakota Fanning.
HOLY SHIT YOU CAN RIDE DRAGONS. But that's old news. You already knew that. Right? I hope so. Either way, this screen shot has us excited.
I'm not positive what this mutated cockroach has to do with anything, but I can't wait to find out! Please have a voice actor.
That's it for this series of screenshots! Stay tuned, we'll keep you up to date with the latest news all the way up to Dragonborn's release!
They say where there's smoke, there's fire. The old adage couldn't have been more correct, as rumors we reported several weeks ago have been confirmed: Skyrim's next DLC installment is Dragonborn.
Bethesda officially announced the new DLC on their blog, along with this trailer.
Dragonborn is reportedly rather substantial, and will be priced at $20. This is the same as the original price for Dawnguard, and four times as much as the smaller Hearthfire DLC. What makes this DLC so substantial, you ask? The following can be seen rather plainly in the trailer.
- Dragon Mounts - Yeah, it would appear as though you are finally able to ride dragons!
- The "original Dragonborn" is going to be the main subject of the plot. Yep, you're not the only one.
- New armor and weapons, including spears.
- New, exotic looking enemies.
- Several new locations. One rumor has the DLC set in Solstheim, a location in Morrowind.
The DLC is due out on December 4th on the 360. There's no official word on when the PC or PS3 are expected to see the additional content, but the PC has regularly followed the 360 by a couple weeks. Although PS3 users have yet to get their hands on either Hearthfire or Dawnguard, rumors claim that the upcoming 1.8 patch introduces several fixes that will prep the PS3 for compatibility with all DLC. Stay tuned! We'll keep you posted.
Hearthfire Released on PC
As of Thursday, October 4th, Bethesda has made the PC version of its "Hearthfire" DLC available on Steam. The DLC, as described by Beth Blog...
In case you missed it, with Heathfire you can purchase land and build your own home from the ground up – from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter’s workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.
The Hearthfire add-on content will be sold at a $4.99 price point; significantly less than the more pricey and substantial Dawnguard DLC ($20.00).
Skyrim DLC on the PS3
Many irate PS3 players have been waiting for Dawnguard on the PS3 since mid-July, and the mild annoyance has grown into a bitter resentment as Bethesda has refused to directly address the issue with a tentative release date. The Bethesda official forums have seen over 25 threads and literally thousands of replies demanding information from the publisher.
Unfortunately, there remains no real news on when - or if - either Dawnguard or Hearthfire will ever find their way onto the PS3. Pete Hines, Bethesda's Vice President of Public Reactions, released a short statement over twitter:
I don't have any info on Hearthfire, Dawnguard, or DLC in general for PS3. We're still on it. Will share update when I have one.
Whether or not they're "still on it" has been a point of heated debate, as previous Bethesda statements have been skeptical of the state of the PS3 versions.
- Mar 30 2013 02:14 PM
- by David
Well, it's September 4th and Heathfire is out on the 360! Since the game launched, the site has been hammered with search queries of people searching for information on how they can buy and acquire their own land and property.
You are able to buy property in the holds of Hjaalmarch, Falkreath, and The Pale. As you can imagine, this means there are three plots of land that you are able to purchase in Hearthfire.
If you are a thane in any of the previously mentioned holds, you just need to visit the Jarl and/or Steward to purchase the land. Otherwise, a courier will deliver a letter from the Holds' Jarl asking you to visit. You do not need to be a Thane to purchase land, although you may have to do a radiant quest.
Now that you know how you can purchase land, lets take a look at what each plot includes and specific purchasing details.
Selling NPCs: Jarl Skald
NPC Location: Dawnstar's White Hall.
Notes: Your new home will by named Heljarchen Hall (located south of Fort Dunstad). You will also receive a housecarl named Gregor.
Price: 5,000 Gold
Selling NPCs: Nenya or Tekla
NPC Location: Jarl’s Longhouse in Falkreath
Notes: The Falkreath residence is named Lakeview Manor and is located East of the city. Don't worry, lake front property doesn't cost you anything extra; it still goes for...
Price: 5,000 Gold
Selling NPCs: Aslfur or Sorli the Builder
NPC Location: Morthal
Notes: Talk to the steward about purchasing a home. He'll say none are available, and instead offer to sell you land. Your estate will be named Windstad Manor, and be located near the Abandoned Shack.
Price: 5,000 Gold
Well, that's about it! Leave your thoughts and Hearthfire experiences in the comments below!
- Mar 30 2013 02:07 PM
- by David
Bethesda has released some new information concerning PS3's Dawnguard status, and it's not exactly looking good for PS3 players. Their statement...
It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone. The PS3 is a powerful system, and we're working hard to deliver the content you guys want. Dawnguard is obviously not the only DLC we’ve been working on either, so the issues of adding content get even more complicated. This is not a problem we’re positive we can solve, but we are working together with Sony to try to bring you this content.
We wish we had a more definitive answer right now. We understand the frustration when the same content is not available on all platforms. When we have an update, we will certainly let you know. We deeply appreciate all the time and support you have given us, and we’ll keep doing our best to return that.
The announcement sheds some light on the train wreck that has been the PS3-Dawnguard saga.
Although Skyrim's first DLC, Dawnguard, hit the Xbox 360 in June and the PC in early August, PS3 users are still without even a tentative release date. As the weeks have worn on, PS3 gamers have become increasingly disgruntled with the poor communication and handling of the situation by Bethesda (Skyrim's developer).
Following the announcement that Hearthfire will be released on the 360 September 4th, tempers flared as PS3 users flocked to leave angry remarks regarding the situation on Bethesda's blog and forums. Following the quickly increasing amount of consumer backlash, Peter Hines of Bethesda released a statement via twitter:
We are working on multiple projects, even beyond those two things [Dawnguard/Hearthfire]. We're disappointed too, but we're keeping at it. I continue to do my best to get info and something to update folks with. When I get something I can share, I will.
Microsoft's exclusivity agreement with Bethesda guarantees a one-month early-release on the 360 for Skyrim's first two DLC packs. Dawnguard's exclusivity ended July 26th, and Hearthfire's will end October 4th. Should more DLC be released, Bethesda will be legally able (though not obligated) to release it concurrently on all systems.
Those who have been paying attention to Bethesda's trademarking history are aware that one of the newest names to come up is Hearthfire, prompting new DLC rumors to begin circulating on message boards.
Reddit user derptemp6698, who correctly leaked the Mass Effect 3 DLC, allegedly had this to say...
"Hearthfire, the next official game-add on for The Elder Scrolls V: Skyrim®, has arrived. For the first time in the Elder Scrolls universe, purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with armory, alchemy laboratory, trophy room, and more! With Hearthfire, the possibilities of what you can build are endless."
That seems to make sense, as the word "hearth" generally refers to either the area in front of a fireplace or home. It certainly conjures up home-esque images, at any rate.
Despite all of the rumors and excitement surrounding the potential new DLC, expectations should be held in check as PS3 users have yet to even get their hands on the first Dawnguard DLC. In fact, PS3 players in Europe have yet to get either the 1.6 or 1.7 patch updates necessary for preparing Skyrim for Dawnguard; these same patches were released in early July for the 360 and PC.
Whatever the new DLC contains, Microsoft still has a 30 day exclusivity contract in place with Bethesda that will withhold the DLC from other platforms for at least that long, and likely (if Dawnguard is any indication) longer. The deal covers the first two Skyrim DLC's, so perhaps after "Hearthfire" (if it exists), the other platforms will see same-day releases for the following DLC (if there is any).