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  1. Bethesda has released some new information concerning PS3's Dawnguard status, and it's not exactly looking good for PS3 players. Their statement... The announcement sheds some light on the train wreck that has been the PS3-Dawnguard saga.Click here to view the article
  2. Bethesda has released some new information concerning PS3's Dawnguard status, and it's not exactly looking good for PS3 players. Their statement... The announcement sheds some light on the train wreck that has been the PS3-Dawnguard saga.
  3. Although Skyrim's first DLC, Dawnguard, hit the Xbox 360 in June and the PC in early August, PS3 users are still without even a tentative release date. As the weeks have worn on, PS3 gamers have become increasingly disgruntled with the poor communication and handling of the situation by Bethesda (Skyrim's developer).Following the announcement that Hearthfire will be released on the 360 September 4th, tempers flared as PS3 users flocked to leave angry remarks regarding the situation on Bethesda's blog and forums. Following the quickly increasing amount of consumer backlash, Peter Hines of Bethesda released a statement via twitter: Microsoft's exclusivity agreement with Bethesda guarantees a one-month early-release on the 360 for Skyrim's first two DLC packs. Dawnguard's exclusivity ended July 26th, and Hearthfire's will end October 4th. Should more DLC be released, Bethesda will be legally able (though not obligated) to release it concurrently on all systems.Click here to view the article
  4. Although Skyrim's first DLC, Dawnguard, hit the Xbox 360 in June and the PC in early August, PS3 users are still without even a tentative release date. As the weeks have worn on, PS3 gamers have become increasingly disgruntled with the poor communication and handling of the situation by Bethesda (Skyrim's developer). Following the announcement that Hearthfire will be released on the 360 September 4th, tempers flared as PS3 users flocked to leave angry remarks regarding the situation on Bethesda's blog and forums. Following the quickly increasing amount of consumer backlash, Peter Hines of Bethesda released a statement via twitter: Microsoft's exclusivity agreement with Bethesda guarantees a one-month early-release on the 360 for Skyrim's first two DLC packs. Dawnguard's exclusivity ended July 26th, and Hearthfire's will end October 4th. Should more DLC be released, Bethesda will be legally able (though not obligated) to release it concurrently on all systems.
  5. The saddest moment for me it was when i went into the Thalmor embassay and did the quest there and i found the report on ulfric and that he was a thalmor spy.........my whole world came shattering down.
  6. Those who have been paying attention to Bethesda's trademarking history are aware that one of the newest names to come up is Hearthfire, prompting new DLC rumors to begin circulating on message boards.Reddit user derptemp6698, who correctly leaked the Mass Effect 3 DLC, allegedly had this to say... That seems to make sense, as the word "hearth" generally refers to either the area in front of a fireplace or home. It certainly conjures up home-esque images, at any rate.Despite all of the rumors and excitement surrounding the potential new DLC, expectations should be held in check as PS3 users have yet to even get their hands on the first Dawnguard DLC. In fact, PS3 players in Europe have yet to get either the 1.6 or 1.7 patch updates necessary for preparing Skyrim for Dawnguard; these same patches were released in early July for the 360 and PC.Whatever the new DLC contains, Microsoft still has a 30 day exclusivity contract in place with Bethesda that will withhold the DLC from other platforms for at least that long, and likely (if Dawnguard is any indication) longer. The deal covers the first two Skyrim DLC's, so perhaps after "Hearthfire" (if it exists), the other platforms will see same-day releases for the following DLC (if there is any).Click here to view the article
  7. Those who have been paying attention to Bethesda's trademarking history are aware that one of the newest names to come up is Hearthfire, prompting new DLC rumors to begin circulating on message boards. Reddit user derptemp6698, who correctly leaked the Mass Effect 3 DLC, allegedly had this to say... That seems to make sense, as the word "hearth" generally refers to either the area in front of a fireplace or home. It certainly conjures up home-esque images, at any rate. Despite all of the rumors and excitement surrounding the potential new DLC, expectations should be held in check as PS3 users have yet to even get their hands on the first Dawnguard DLC. In fact, PS3 players in Europe have yet to get either the 1.6 or 1.7 patch updates necessary for preparing Skyrim for Dawnguard; these same patches were released in early July for the 360 and PC. Whatever the new DLC contains, Microsoft still has a 30 day exclusivity contract in place with Bethesda that will withhold the DLC from other platforms for at least that long, and likely (if Dawnguard is any indication) longer. The deal covers the first two Skyrim DLC's, so perhaps after "Hearthfire" (if it exists), the other platforms will see same-day releases for the following DLC (if there is any).
  8. How to get Divorced in Skyrim By: Blexun My divorce came to me as a complete surprise. That’s what happens when you haven’t been home in eighteen years. – Lee Travino Xbox 360 and Playstation 3 Users You can't. PC UsersKill your spouseEnter console command resetquest RelationshipMarriageRemove the Amulet of Mara from your inventory.Enter console command SetStage RelationshipMarriage 10Use console commands resurrect and setrelationshiprank player 4 on your spouse to resurrect them.
  9. Blake

    Nocturnal on Skooma

    If you watch this for 10 minutes, she takes off her top.
  10. People often wonder how exactly the role of the player in this questline is going to play into lore. Every TES game features a main series of events that the player is involved in that is afterwards inserted into canon and the official storyline of the TES universe. How then, can two paths with such drastically different outcomes be made to be the same in the next game? I've read a lot on it, and these are my thoughts.The original Emperor, Septim, was a dragonborn who united Tamriel into the Empire as it has been known in the last several TES games. In Skyrim, the player arises as the next dragonborn. The Emperor is killed during the Dark Brotherhood questline. The Empire is in ruins following the Great War, and the Thalmor are clearly ready to invade a second time.Taking all of this into consideration, perhaps it really doesn't matter who wins the civil war in Skyrim. The stage is set for the Dragonborn to continue on and unite the Empire all over again and defeat the Thalmor. Regardless of who is victorious in Skyrim, the inevitable war with the Thalmor is clearly going to overshadow and render the whole conflict moot. Skyrim and the rest of the provinces will either be forcibly split from the dissolved Empire or be forced to unite to defeat the Dominion.I'm writing two threads at once and lost my train of thought... meh. Will add more later.Main point: nothing done in the Civil War quest line is going to matter two shits.
  11. I thought I'd post this in case you haven't already read it in game. This provides all of the background on Skyrim's political situation and can provide a good backdrop for discussion in the Civil War debate. Author's Note: Much of what is written in this book is pieced together from documents captured from the enemy during the war, interrogation of prisoners, and eyewitness accounts from surviving soldiers and Imperial officers. I myself commanded the Tenth Legion in Hammerfell and Cyrodiil until I was wounded in 175 during the assault on the Imperial City. That said, the full truth of some events may never be known. I have done my best to fill in the gaps with educated conjectures based on my experience as well as my hard-earned knowledge of the enemy. The Rise of the Thalmor Although it is not well known, Summerset Isle suffered from the Oblivion Crisis as much as Cyrodiil did. The elves made war upon the Oblivion invaders, occasionally even crossing over to close down Oblivion gates. As a nation they had more successes than Cyrodiil did, although the limitless daedric hordes made the outcome a foregone conclusion.The Thalmor had always been a powerful faction within Summerset Isle, but had also always been a minority voice. During the crisis, the Crystal Tower was forced to give the Thalmor greater power and authority. Their efforts almost certainly saved Summerset Isle from being overrun. They capitalized on their success to seize total control in 4E 22. They renamed the nation Alinor, which hearkens back to an earlier age before the ascendency of man. Most people outside of the Aldmeri Dominion still call it Summerset Isle, either out of peevishness or ignorance. In 4E 29, the government of Valenwood was overthrown by Thalmor collaborators and a union with Alinor proclaimed. It appears that Thalmor agents had formed close ties to certain Bosmeri factions even before the Oblivion Crisis. The Empire and its Bosmer allies, caught completely off guard, were quickly defeated by the much-better prepared Altmer forces that invaded Valenwood on the heels of the coup. Thus was the Aldmeri Dominion reborn. Shortly afterward the Aldmeri Dominion severed all contact with the Empire. For seventy years they were silent. Most scholars believe there was some sort of internal strife in Alinor, but very little is known of the factional struggles that went on inside the Dominion while the Thalmor consolidated its power in Summerset and Valenwood. In 4E 98, the two moons, Masser and Secunda vanished. Within most of the Empire, this was viewed with trepidation and fear. In Elsweyr it was far worse. Culturally the moons are much more influential to the Khajiit. After two years of the Void Nights, the moons returned. The Thalmor announced that they had restored the moons using previously unknown Dawn Magicks, but it is unclear if they truly restored the moons or just took advantage of foreknowledge that they would return. Regardless of the truth of the matter, the Khajiit credited the Thalmor as their saviors. Within fifteen years, Imperial influence in Elsweyr had so diminished that the Empire was unable to respond effectively to the coup of 4E 115 which dissolved the Elsweyr Confederacy and recreated the ancient kingdoms of Anequina and Pelletine as client states of the Aldmeri Dominion. Once more the Empire failed to stop the advance of Thamor [sic] power. When Titus Mede II ascended the throne in 4E 168, he inherited a weakened empire. The glory days of the Septims were a distant memory. Valenwood and Elsweyr were gone, ceded to the Thalmor enemy. Black Marsh had been lost to Imperial rule since the aftermath of the Oblivion Crisis. Morrowind had never recovered fully from the eruption of Mount Vvardenfell. Hammerfell was plagued by infighting between Crowns and Forebears. Only High Rock, Cyrodiil and Skyrim remained prosperous and peaceful. Emperor Titus Mede had only a few short years to consolidate his rule before his leadership was put to the ultimate test. The War Begins On the 30th of Frostfall, 4E 171, the Aldmeri Dominion sent an ambassador to the Imperial City with a gift in a covered cart and an ultimatum for the new Emperor. The long list of demands included staggering tributes, disbandment of the Blades, outlawing the worship of Talos, and ceding large sections of Hammerfell to the Dominion. Despite the warnings of his generals of the Empire's military weakness, Emperor Titus Mede II rejected the ultimatum. The Thalmor ambassador upended the cart, spilling over a hundred heads on the floor: every Blades agent in Summerset and Valenwood. And so began the Great War which would consume the Empire and the Aldmeri Dominion for the next five years.Within days, Aldmeri armies invaded Hammerfell and Cyrodiil simultaneously. A strong force commanded by the Thalmor general Lord Naarifin attacked Cyrodiil from the south, marching out of hidden camps in northern Elsweyr and flanking the Imperial defenses along the Valenwood border. Leyawiin soon fell to the invaders, while Bravil was cut off and besieged. At the same time, an Aldmeri army under Lady Arannelya crossed into western Cyrodiil from Valenwood, bypassing Anvil and Kvatch and crossing into Hammerfell. Smaller Aldmeri forces landed along the southern coastline of Hammerfell. The disunited Redguard forces offered only scattered resistance to the invaders, and much of the southern coastline was quickly overrun. The greatly outnumbered Imperial legions retreated across the Alik'r Desert in the now-famous March of Thirst. 4E 172-173: The Aldmeri Advance Into Cyrodiil It appears now that the initial Aldmeri objective was in fact the conquest of Hammerfell, and that the invasion of Cyrodiil was intended only to pin down the Imperial legions while Hammerfell was overrun. However, the surprising initial success of Lord Naarifin's attack led the Thalmor to believe that the Empire was weaker than they had thought. The capture of the Imperial City itself and the complete overthrow of the Empire thus became their primary objective of the next two years. As we know, the Thalmor nearly achieved their objective. It was only because of our Emperor's determined leadership during the Empire's darkest hour that this disaster was averted.During 4E 172, the Aldmeri advanced deeper into Cyrodiil. Bravil and Anvil both fell to the invaders. By the end of the year, Lord Naarifin had advanced to the very walls of the Imperial City. There were fierce naval clashes in Lake Rumare and along the Niben as the Imperial forces attempted to hold the eastern bank. In Hammerfell, the Thalmor were content to consolidate their gains as they took control of the whole southern coastline, which was in fact their stated objective in the ultimatum delivered to the Emperor. Of the southern cities, only Hegathe still held out. The survivors of the March of Thirst regrouped in northern Hammerfell, joined by reinforcements from High Rock. The year 4E 173 saw stiffening Imperial resistance in Cyrodiil, but the seemingly inexorable Aldmeri advance continued. Fresh legions from Skyrim bolstered the Emperor's main army in the Imperial City, but the Aldmeri forced the crossing of the Niben and began advancing in force up the eastern bank. By the end of the year, the Imperial City was surrounded on three sides - only the northern supply route to Bruma remained open. In Hammerfell, Imperial fortunes took a turn for the better. In early 4E 173, a Forebear army from Sentinel broke the siege of Hegathe (a Crown city), leading to the reconciliation of the two factions. Despite this, Lady Arannelya's main army succeeded in crossing the Alik'r Desert. The Imperial Legions under General Decianus met them outside Skaven in a bloody and indecisive clash. Decianus withdrew and left Arannelya in possession of Skaven, but the Aldmeri were too weakened to continue their advance. 4E 174: The Sack of the Imperial City In 4E 174, the Thalmor leadership committed all available forces to the campaign in Cyrodiil, gambling on a decisive victory to end the war once and for all. During the spring, Aldmeri reinforcements gathered in southern Cyrodiil, and on 12th of Second Seed, they launched a massive assault on the Imperial City itself. One army drove north to completely surround the city, while Lord Naarifin's main force attacked the walls from the south, east, and west. The Emperor's decision to fight his way out of the city rather than make a last stand was a bold one. No general dared advise him to abandon the capital, but Titus II was proven right in the end.While the Eighth Legion fought a desperate (and doomed) rearguard action on the walls of the city, Titus II broke out of the city to the north with his main army, smashing through the surrounding the Aldmeri forces and linking up with reinforcements marching south from Skyrim under General Jonna. Meanwhile, however, the capital fell to the invaders and the infamous Sack of the Imperial City began. The Imperial Palace was burned, the White Gold Tower itself looted, and all manner of atrocities carried out by the vengeful elves on the innocent populace. In Hammerfell, General Decianus was preparing to drive the Aldmeri back from Skaven when he was ordered to march for Cyrodiil. Unwilling to abandon Hammerfell completely, he allowed a great number of "invalids" to be discharged from the Legions before they marched east. These veterans formed the core of the army that eventually drove Lady Arannelya's forces back across the Alik'r late in 174, taking heavy losses on their retreat from harassing attacks by the Alik'r warriors. 4E 175: The Battle of the Red Ring During the winter of 4E 174-175, the Thalmor seem to have believed that the war in Cyrodiil was all but over. They made several attempts to negotiate with Titus II. The Emperor encouraged them in their belief that he was preparing to surrender; meanwhile, he gathered his forces to retake the Imperial City.In what is now known as the Battle of the Red Ring, a battle that will serve as a model for Imperial strategists for generations to come, Titus II divided his forces into three. One army, with the legions from Hammerfell under General Decianus, was hidden in the Colovian Highlands near Chorrol. The Aldmeri were unaware that he was no longer in Hammerfell, possibly because the Imperial veterans Decianus had left behind led Lady Arannelya to believe that she still faced an Imperial army. The second army, largely of Nord legions under General Jonna, took up position near Cheydinhal. The main army was commanded by the Emperor himself, and would undertake the main assault of the Imperial City from the north. On the 30th of Rain's Hand, the bloody Battle of the Red Ring began as General Decianus swept down on the city from the west, while General Jonna's legionnaires drove south along the Red Ring Road. In a two-day assault, Jonna's army crossed the Niben and advanced west, attempting to link up with Decianus's legions and thus surround the Imperial City. Lord Naarifin was taken by surprise by Decianus's assault, but Jonna's troops faced bitter resistance as the Aldmeri counterattacked from Bravil and Skingrad. The heroic Nord legionnaires held firm, however, beating off the piecemeal Aldmeri attacks. By the fifth day of the battle, the Aldmeri army in the Imperial City was surrounded. Titus II led the assault from the north, personally capturing Lord Naarifin. It is rumored the Emperor wielded the famed sword Goldbrand, although this has never been officially confirmed by the Imperial government. An attempt by the Aldmeri to break out of the city to the south was blocked by the unbreakable shieldwall of General Jonna's battered legions. In the end, the main Aldmeri army in Cyrodiil was completely destroyed. The Emperor's decision to withdraw from the Imperial City in 4E 174 was bloodily vindicated. Lord Naarifin was kept alive for thirty-three days, hanging from the White-Gold tower. It is not recorded where his body was buried, if it was buried at all. Once source claims he was carried off by a winged daedra on the thirty-fourth day. The White-Gold Concordat and the End of the War Although victorious, the Imperial armies were in no shape to continue the war. The entire remaining Imperial force was gathered in Cyrodiil, exhausted and decimated by the Battle of the Red Ring. Not a single legion had more than half its soldiers fit for duty. Two legions had been effectively annihilated, not counting the loss of the Eighth during the retreat from the Imperial City the previous year. Titus II knew that there would be no better time to negotiate peace, and late in 4E 175 the Empire and the Aldmeri Dominion signed the White-Gold Concordat, ending the Great War.The terms were harsh, but Titus II believed that it was necessary to secure peace and give the Empire a chance to regain its strength. The two most controversial terms of the Concordat were the banning of the worship of Talos and the cession of a large section of southern Hammerfell (most of what was already occupied by Aldmeri forces). Critics have pointed out that the Concordat is almost identical to the ultimatum the Emperor rejected five years earlier. However, there is a great difference between agreeing to such terms under the mere threat of war, and agreeing to them at the end of a long and destructive war. No part of the Empire would have accepted these terms in 4E 171, dictated by the Thalmor at swords-point. Titus II would have faced civil war. By 4E 175, most of the Empire welcomed peace at almost any price. Epilogue: Hammerfell Fights On Alone Hammerfell, however, refused to accept the White-Gold Concordat, being unwilling to concede defeat and the loss of so much of their territory. Titus II was forced to officially renounce Hammerfell as an Imperial province in order to preserve the hard-won peace treaty. The Redguards, understandably, looked on this as a betrayal. In this, the Thalmor certainly achieved one of their long-term goals by sowing lasting bitterness between Hammerfell and the Empire.In the end, the heroic Redguards fought the Aldmeri Dominion to a standstill, although the war lasted for five more years and left southern Hammerfell devastated. The Redguards say that this proves that the White-Gold Concordat was unnecessary, and that if Titus II had kept his nerve, the Aldmeri could have been truly defeated by the combined forces of Hammerfell and the rest of the Empire. The truth of that assertion can, of course, never be known. But the Redguards should not forget the great sacrifice of Imperial blood - Breton, Nord, and Cyrodilic - at the Battle of the Red Ring that weakened the Dominion enough to allow the eventual Second Treaty of Stros M'kai in 4E 180 and the withdrawal of Aldmeri forces from Hammerfell. There can be no doubt that the current peace cannot last forever. The Thalmor take the long view, as is proved by the sequence of events leading up to the Great War. All those who value freedom over tyranny can only hope that before it is too late, Hammerfell and the Empire will be reconciled and stand united against the Thalmor threat. Otherwise, any hope to stem the tide of Thalmor rule over all of Tamriel is dimmed.
  12. Blake

    Skyrim Pokemon Battle

    You're right, David. Pokemon do suck.
  13. Blake

    Leave it to Skeever

    To be honest though, horrible editing.
  14. Good thing Apple moderates the apps or we'd never get these kind of high quality games.
  15. So today, I discovered the long sought-after truth behind what, exactly, fast traveling is. Blexun has sarcastically claimed that fast traveling involves flying. I didn't give that thought much credit, until it happened to me...Fast traveling from Dragon Bridge to the Hjaalmarch Stormcloack camp in my game answered the question for me. It begins just like any other fast travel... A quick look at the world map and then a long loading screen. However, after I regain consciousness I find myself hurtling downward towards the camp from thousands of feet up in the air. I just have a few seconds to admire the scenery before I plummet to my death. I repeated this several times after I returned from my previous save in Dragon Bridge. I then waited a bit before fast traveling, and found myself harmlessly falling 5-10ft in the air and landing in the camp safely.So, it appears fast traveling has been answered. What caused my character to suddenly forget how to fly mid-flight? Perhaps some day we will know.
  16. I won't try to force this mod upon you. HAR HAR HAR!!1!
  17. Dragonborn tends to get a bit sidetracked
  18. Blake

    Moments of Skyrim

    More of a fun read than a joke
  19. Did you let him live, or did you finish him off?I couldn't make up my mind. I understand that should you let him live, you can potentially have him as a follower after you finish the Dark Brotherhood. That would be more for the sake of being able to than anything else, since I'd never willingly drag him around as a companion. If I kill him, I can always just thrall him anyways.When I was messing around with the quest the other day, I summoned Luchien Lachance, who gave me some speec about how "the dread father" does not desire for me to kill Cicero as "the keeper is a sacred position."So. To follow the creepy corpse, or to listen to Astrid (who seems like a power-hungry incompetent tbh).
  20. What did you guys do; kill him, or ignore the request?
  21. So I kind of think The Companions are a bunch of jerks and there quest line is kind of lame and pointless. Discuss.
  22. Yes, it's a fantastic game and everything. Definitely one of the best RPG's of all time. But there are still some things wrong with it, and I'll begin the list...1. No spellmaking.2. Limited enchanting ability.3. Storing items in cupboards/dressers/etc has absolutely NO sorting for the items. So much for quickly finding your items amongst a see of four thousand others.4. No blocking with dual-weilding (probably a balancing feature tbh).5. You can only wear one ring.6. Horses are slow and practically the same things as they were in Oblivion (hint: walk backwards Seabiscuit).7. Menu Interface (especially for spells)8. Some dungeons are tediously long. There's the usual boring dungeon and then there's the redundant 2-3 hour adventure. It's probably just because I'm the type that has to explore every nook and look into every barrel, but still.9. Destruction is totally broken and worthless at higher levels. Total 180 from the domination that it caused in Oblivion.10. Can't reset your perks, you have to live with your choices the entire game. Annoying when you can get less than 80/250 and starting a new character and having to get 100's in multiple skills to get the ones you want is nuts. It's not like having the option is even bad; it's a single player game, let people play it how they want. There's no chance for multiplayer abuse.More probably coming...
  23. 100/Master Level Speech - Extremely Fast! Glitch Status: Unpatched Requirements [*]None! Directions North of Riften is a location known as the Black-Briar Meadery. Travel there, and look for the shopkeeper known as Ungrien. Approach him to talk, and select the option "Tell me about Mavan Black-Briar." From here, you have a set of dialogue options based on your personality skill; one of the options, "Come on, get the truth off you chest. (Persuade)" is what you should select. From here, the conversation begins a never-ending perpetual circle where you can select "Tell me about Mavan Black-Briar." again and go back to the persuade dialogue option. Continuously press the speech button through the conversation to level up as much as you want!
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